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Does True Seeing see some who is using Hide in Plain Sight
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<blockquote data-quote="Dheran" data-source="post: 3529658" data-attributes="member: 49779"><p>Definitely not. <em>Hide</em> is an opposed check. Making half of an opposed check early would require precognition about the conditions that will apply when the check is opposed later by someone's <em>Spot</em> skill. Suppose, for instance, that the next person to enter the Iconic Lounge is using a <strong>Ring of X-Ray Vision</strong>. Lidda doesn't have the cover that she thought she did. Or maybe it's simply that Krusk took longer than expected to arrive, Lidda fell asleep in the interim, and one of her feet is now sticking out in the open because she didn't remain perfectly still.</p><p></p><p>You can't "freeze" characters in place for more than a single round, and you can't know the future. You make opposed checks <em>when</em> they're opposed, not before.</p></blockquote><p></p>
[QUOTE="Dheran, post: 3529658, member: 49779"] Definitely not. [I]Hide[/I] is an opposed check. Making half of an opposed check early would require precognition about the conditions that will apply when the check is opposed later by someone's [I]Spot[/I] skill. Suppose, for instance, that the next person to enter the Iconic Lounge is using a [B]Ring of X-Ray Vision[/B]. Lidda doesn't have the cover that she thought she did. Or maybe it's simply that Krusk took longer than expected to arrive, Lidda fell asleep in the interim, and one of her feet is now sticking out in the open because she didn't remain perfectly still. You can't "freeze" characters in place for more than a single round, and you can't know the future. You make opposed checks [I]when[/I] they're opposed, not before. [/QUOTE]
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