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Does Unearthed Arcana make a DM's life harder?
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<blockquote data-quote="Morpheus" data-source="post: 1440224" data-attributes="member: 612"><p><em>Unearthed Arcana</em> is just like any other product that is put out by any company, not just WotC. The DM has the final say as to what can be included and what can't. Also, I'm a big believer in trying something out and if it doesn't work out well, then getting rid of it. For example, we tried the <em>Players Roll All the Dice </em> variant and my players didn't like it. They said they wanted me to kill their PCs, not themselves. No problem-got rid of it. I think if you approach any of the changes as provisional and that they can be dropped by your say, you should be all right.</p><p>P.S. Ignore the whining by the players no matter how much they do... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Morpheus, post: 1440224, member: 612"] [I]Unearthed Arcana[/I] is just like any other product that is put out by any company, not just WotC. The DM has the final say as to what can be included and what can't. Also, I'm a big believer in trying something out and if it doesn't work out well, then getting rid of it. For example, we tried the [I]Players Roll All the Dice [/I] variant and my players didn't like it. They said they wanted me to kill their PCs, not themselves. No problem-got rid of it. I think if you approach any of the changes as provisional and that they can be dropped by your say, you should be all right. P.S. Ignore the whining by the players no matter how much they do... :] [/QUOTE]
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Does Unearthed Arcana make a DM's life harder?
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