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Does WotC suck at selling games?
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<blockquote data-quote="Dire Bare" data-source="post: 6386046" data-attributes="member: 18182"><p>That was my closing line, that it certainly isn't too late to create these sorts of products and initiatives. You're right, of course, that the D&D RPG team is small and can only do so much at a time. They've chosen to get the rules solidified and release them to the existing fanbase first, with (hopeful, possible) aggressive marketing towards RPG noobs to come later. And I am certainly suffering from today's "want-it-now" syndrome, as is AngryDM . . . .</p><p></p><p>But, his point is still valid (IMO, of course). The initial D&D release has stuck to tradition rather than innovating with the initial product line . . . and that seems okay on the surface to those of us who have been purchasing PHBs, MMs, DMGs, and mediocre-to-poor Starter Sets for decades now. And it only incrementally grows the market while the potential for so much more is <em>right there</em> . . . I certainly had no problems devouring the new PHB, but I'm no noob (well, at least not at D&D).</p><p></p><p>We may just get the perfect beginner product at some point down the line, I hope so. But I feel the same way AngryDM does . . . right now, and for decades before, if a friend who has no experience with D&D wants to give it a try and I don't have the time/energy/inclination to act as their "elder cousin" (<em>why do I keep picturing elves whenever I use this term?</em>) I've got nowhere I'm comfortable pointing them to. By default, I'll recommend the current Starter Set, and while I don't think it is a terrible product, I don't think it is optimally designed to take a D&D-curious nerd and excite them into becoming not just a player, but a new DM and grow the market/hobby. I have tons of nerdy friends who have tried D&D at some point in the past, and were turned off by the complexity and arcaneness of the game (either in truth or in perception).</p><p></p><p></p><p></p><p>Now, that sounds interesting! Can't wait Morrus!</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 6386046, member: 18182"] That was my closing line, that it certainly isn't too late to create these sorts of products and initiatives. You're right, of course, that the D&D RPG team is small and can only do so much at a time. They've chosen to get the rules solidified and release them to the existing fanbase first, with (hopeful, possible) aggressive marketing towards RPG noobs to come later. And I am certainly suffering from today's "want-it-now" syndrome, as is AngryDM . . . . But, his point is still valid (IMO, of course). The initial D&D release has stuck to tradition rather than innovating with the initial product line . . . and that seems okay on the surface to those of us who have been purchasing PHBs, MMs, DMGs, and mediocre-to-poor Starter Sets for decades now. And it only incrementally grows the market while the potential for so much more is [I]right there[/I] . . . I certainly had no problems devouring the new PHB, but I'm no noob (well, at least not at D&D). We may just get the perfect beginner product at some point down the line, I hope so. But I feel the same way AngryDM does . . . right now, and for decades before, if a friend who has no experience with D&D wants to give it a try and I don't have the time/energy/inclination to act as their "elder cousin" ([I]why do I keep picturing elves whenever I use this term?[/I]) I've got nowhere I'm comfortable pointing them to. By default, I'll recommend the current Starter Set, and while I don't think it is a terrible product, I don't think it is optimally designed to take a D&D-curious nerd and excite them into becoming not just a player, but a new DM and grow the market/hobby. I have tons of nerdy friends who have tried D&D at some point in the past, and were turned off by the complexity and arcaneness of the game (either in truth or in perception). Now, that sounds interesting! Can't wait Morrus! [/QUOTE]
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