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Does WotC suck at selling games?
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<blockquote data-quote="arjomanes" data-source="post: 6386555" data-attributes="member: 94951"><p>They've done a great job. The Starter Set is great, the Players Handbook is great, the new adventure module is great. Looks like the Monster Manual will be great. And I'm sure the DMG will be great. </p><p></p><p>I think your criticisms are not only premature, but very weak. You're assuming there's a wave of new players who will be put off by the Starter Set. I don't see anything to support that idea. I think the Starter Set does a great job of laying out the basics of the game and teaching how to run and play an introductory adventure. Then those players that had a good time can pick up the Players Handbook and Monster Manual for more character options and monsters than the Starter Set provides. And then the DMG will teach more DMing skills. </p><p></p><p>Of course new DMs will run into some of the problems all new DMs ever have worked through, and maybe the Dungeon Master's Guide will help guide those young Dungeon Masters. We can't say because we haven't seen it yet, but you don't need to be an expert DM to have fun running the Starter Set or the Tiamat adventure. I'm pretty sure the new generation of DMs will be just as capable of the previous ones in running an adventure. </p><p></p><p>We can all improve on our DMing skills, but that doesn't mean that WotC sucks, or that they aren't doing an awesome job right now. Mike Mearls has an opinion on the value of a choose your own adventure style tutorial that no doubt differs from yours. Just like DCC has their character funnel process, and other designers have experimented with different tools. The Starter Set has a very simple to understand introduction to playing the game, and gets right into the adventure. I think they're doing everything right, and I even agree with their release schedule.</p></blockquote><p></p>
[QUOTE="arjomanes, post: 6386555, member: 94951"] They've done a great job. The Starter Set is great, the Players Handbook is great, the new adventure module is great. Looks like the Monster Manual will be great. And I'm sure the DMG will be great. I think your criticisms are not only premature, but very weak. You're assuming there's a wave of new players who will be put off by the Starter Set. I don't see anything to support that idea. I think the Starter Set does a great job of laying out the basics of the game and teaching how to run and play an introductory adventure. Then those players that had a good time can pick up the Players Handbook and Monster Manual for more character options and monsters than the Starter Set provides. And then the DMG will teach more DMing skills. Of course new DMs will run into some of the problems all new DMs ever have worked through, and maybe the Dungeon Master's Guide will help guide those young Dungeon Masters. We can't say because we haven't seen it yet, but you don't need to be an expert DM to have fun running the Starter Set or the Tiamat adventure. I'm pretty sure the new generation of DMs will be just as capable of the previous ones in running an adventure. We can all improve on our DMing skills, but that doesn't mean that WotC sucks, or that they aren't doing an awesome job right now. Mike Mearls has an opinion on the value of a choose your own adventure style tutorial that no doubt differs from yours. Just like DCC has their character funnel process, and other designers have experimented with different tools. The Starter Set has a very simple to understand introduction to playing the game, and gets right into the adventure. I think they're doing everything right, and I even agree with their release schedule. [/QUOTE]
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