Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Does WotC use its own DMG rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 9497973" data-attributes="member: 1465"><p>I didn't have the impression that the 5.0 DMG rules for building encounters of a wanted difficulty and for creating new monsters have been exactly popular in the last 10 years. And now that the 5.5 DMG content is getting revealed, there are already discussions about how once again encounters build and monsters creation rules aren't good enough once again. I think WotC designers have mentioned that they actually took good effort to "revise" these rules for the new DMG, which got me thinking... what exactly does it mean they "revised" them? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I know it sounds like a dumb question, but bear with me...</p><p></p><p>For sure WotC <strong>does</strong> create encounters in their published adventures and monsters in most of their manuals. Therefore, WotC at least has been using a <strong>method</strong> for doing these things. It doesn't necessarily mean they use <strong>rules</strong>, but they aren't just doing it randomly. But do the DMG rules really match with the methods WotC use in their published material?</p><p></p><p>If indeed the DMG rules or guidelines are the same as what they use, this presumably is the result of 10 years of designing adventure encounters and monsters for this edition: what really did they have to work on so hard for the new DMG, other than simply put in words the method they already use? If on the other hand the DMG rules are something else, well the question is why are they even coming up with something like that instead of just telling us how they do it? This made sense back in 2014 when they had to write a DMG <em>before</em> actually designing many adventures and their encounters, and before knowing well enough if the MM entries were balanced enough, but after 10 years they should just either know how, or know they don't know how.</p><p></p><p>I can imagine that some of you at this point are already thinking, that maybe WotC doesn't really use any "rules" because building encounters and creating monsters "are an art, not a science". Well then, why doesn't WotC very honestly say so in the DMG? If the book's purpose is to teach people how to be an effective DM, and the truth is that you can't define "rules" for certain stuff, then it would be a good idea to teach that as well.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9497973, member: 1465"] I didn't have the impression that the 5.0 DMG rules for building encounters of a wanted difficulty and for creating new monsters have been exactly popular in the last 10 years. And now that the 5.5 DMG content is getting revealed, there are already discussions about how once again encounters build and monsters creation rules aren't good enough once again. I think WotC designers have mentioned that they actually took good effort to "revise" these rules for the new DMG, which got me thinking... what exactly does it mean they "revised" them? :) I know it sounds like a dumb question, but bear with me... For sure WotC [B]does[/B] create encounters in their published adventures and monsters in most of their manuals. Therefore, WotC at least has been using a [B]method[/B] for doing these things. It doesn't necessarily mean they use [B]rules[/B], but they aren't just doing it randomly. But do the DMG rules really match with the methods WotC use in their published material? If indeed the DMG rules or guidelines are the same as what they use, this presumably is the result of 10 years of designing adventure encounters and monsters for this edition: what really did they have to work on so hard for the new DMG, other than simply put in words the method they already use? If on the other hand the DMG rules are something else, well the question is why are they even coming up with something like that instead of just telling us how they do it? This made sense back in 2014 when they had to write a DMG [I]before[/I] actually designing many adventures and their encounters, and before knowing well enough if the MM entries were balanced enough, but after 10 years they should just either know how, or know they don't know how. I can imagine that some of you at this point are already thinking, that maybe WotC doesn't really use any "rules" because building encounters and creating monsters "are an art, not a science". Well then, why doesn't WotC very honestly say so in the DMG? If the book's purpose is to teach people how to be an effective DM, and the truth is that you can't define "rules" for certain stuff, then it would be a good idea to teach that as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does WotC use its own DMG rules?
Top