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Does WotC use its own DMG rules?
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<blockquote data-quote="Thomas Shey" data-source="post: 9498826" data-attributes="member: 7026617"><p>Just to remind people up-front here, I know a very limited amount about 5e, so I will not reference it at all here.</p><p></p><p></p><p></p><p>I'd argue that 4e made a far more strong attempt to keep monster design within the same bounds than any other D&D system I've seen; that's not saying it did not have exception based design, but at the same time, I kind of think it didn't <em>want</em> to; by which I mean as much as possible (and this was more true with later monster design than earlier) monsters were built to the same metric, even though they had to do so to at least some degree ad-hoc.</p><p></p><p>To describe that as "not the case" with prior editions is an understatement for the ages. </p><p></p><p>I think that made an enormous difference in why 4e's encounter mostly worked, and 3e's (especially as you advanced in level) was a trash-fire. It was, to some extent, despite it being exception based, but that's because to the degree they could they absolutely hosed down that factor.</p><p></p><p></p><p></p><p>Interesting. I'll never say that the 3e encounter building <em>worked</em> after a few low levels, but it was not what drove me out of the system; it was having to deal with the million special-case moving parts during actual play as the levels advanced. Life was too short.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9498826, member: 7026617"] Just to remind people up-front here, I know a very limited amount about 5e, so I will not reference it at all here. I'd argue that 4e made a far more strong attempt to keep monster design within the same bounds than any other D&D system I've seen; that's not saying it did not have exception based design, but at the same time, I kind of think it didn't [I]want[/I] to; by which I mean as much as possible (and this was more true with later monster design than earlier) monsters were built to the same metric, even though they had to do so to at least some degree ad-hoc. To describe that as "not the case" with prior editions is an understatement for the ages. I think that made an enormous difference in why 4e's encounter mostly worked, and 3e's (especially as you advanced in level) was a trash-fire. It was, to some extent, despite it being exception based, but that's because to the degree they could they absolutely hosed down that factor. Interesting. I'll never say that the 3e encounter building [I]worked[/I] after a few low levels, but it was not what drove me out of the system; it was having to deal with the million special-case moving parts during actual play as the levels advanced. Life was too short. [/QUOTE]
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