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General Tabletop Discussion
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Does WotC use its own DMG rules?
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<blockquote data-quote="Clint_L" data-source="post: 9499224" data-attributes="member: 7035894"><p>Here is from the opening of the 2024 DMG:</p><p></p><p>"A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a way that will make the game fun for everyone."</p><p></p><p>"The DM creates the world where the game’s adventures take place. Even if you’re using a published setting, you get to make it yours."</p><p></p><p>"The preceding example of play shows how one Dungeon Master might run an encounter, but no two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most successful as a DM if you choose a play style that works best for you and your players."</p><p></p><p>"People have many different ideas about what makes D&D fun. The “right way” to play D&D is the way you and your players agree to and enjoy. If everyone comes to the table prepared to contribute to the game, the entire table is likely to have a wonderful and memorable time."</p><p></p><p>In general, when you read through the new DMG, including the section on encounter design, you will constantly see words and phrases such as "you could", "might", "potentially," "one way to..." and so on. The language of the entire book is explicit that this is a GUIDE, not a set of hard and fast rules for every situation. Because D&D is not that kind of game.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9499224, member: 7035894"] Here is from the opening of the 2024 DMG: "A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a way that will make the game fun for everyone." "The DM creates the world where the game’s adventures take place. Even if you’re using a published setting, you get to make it yours." "The preceding example of play shows how one Dungeon Master might run an encounter, but no two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most successful as a DM if you choose a play style that works best for you and your players." "People have many different ideas about what makes D&D fun. The “right way” to play D&D is the way you and your players agree to and enjoy. If everyone comes to the table prepared to contribute to the game, the entire table is likely to have a wonderful and memorable time." In general, when you read through the new DMG, including the section on encounter design, you will constantly see words and phrases such as "you could", "might", "potentially," "one way to..." and so on. The language of the entire book is explicit that this is a GUIDE, not a set of hard and fast rules for every situation. Because D&D is not that kind of game. [/QUOTE]
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