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General Tabletop Discussion
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Does WotC use its own DMG rules?
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<blockquote data-quote="Emerikol" data-source="post: 9501278" data-attributes="member: 6698278"><p>I don't know what you think ad-hoc means to be honest. When you can create a new power without having to conform it to some system, that is ad-hoc. That is not a bad word. </p><p></p><p></p><p>I'm not sure I get your use of top down vs bottom up. </p><p></p><p></p><p>This is the physics of the universe being related to the rules. If undead are powered by negative energy then it makes sense. Exceptions based will not try to adhere to any system. The system is just assemble the components and they don't have to relate. It's like Star Fleet Battles. You can add a phaser bank and doing so doesn't mean you have to remove photon torpedoes. The only contraint there is space but otherwise it is entirely an exceptions based design. A very popular game.</p><p></p><p></p><p>I'm probably in the four classes to rule them all camp anyway. I realize that D&D seems intent on making classes their primary way of varying things but I don't need it.</p><p></p><p></p><p>Again, I'm not entirely sure what you mean by baselines. If you mean you create components, then sure but realize you don't have to use anything reusable to do exceptions based design. That is a decision (a good one probably) but you could design a game were everything were unique.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9501278, member: 6698278"] I don't know what you think ad-hoc means to be honest. When you can create a new power without having to conform it to some system, that is ad-hoc. That is not a bad word. I'm not sure I get your use of top down vs bottom up. This is the physics of the universe being related to the rules. If undead are powered by negative energy then it makes sense. Exceptions based will not try to adhere to any system. The system is just assemble the components and they don't have to relate. It's like Star Fleet Battles. You can add a phaser bank and doing so doesn't mean you have to remove photon torpedoes. The only contraint there is space but otherwise it is entirely an exceptions based design. A very popular game. I'm probably in the four classes to rule them all camp anyway. I realize that D&D seems intent on making classes their primary way of varying things but I don't need it. Again, I'm not entirely sure what you mean by baselines. If you mean you create components, then sure but realize you don't have to use anything reusable to do exceptions based design. That is a decision (a good one probably) but you could design a game were everything were unique. [/QUOTE]
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Does WotC use its own DMG rules?
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