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Does WotC use its own DMG rules?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9502520" data-attributes="member: 6790260"><p>You are speaking of why, of what <em>caused</em> the action to be taken. They are speaking of what, of the <em>effect</em> of the action taken.</p><p></p><p>"I did a whole bunch of things without thinking about how they would fit together" explains why we got into this situation. "You must be this magical to play" is the resulting situation itself.</p><p></p><p></p><p>I disagree. It is perfectly reasonable to have a team created from scratch that has varying power levels like this, because <em>as the author</em>, you have absolute control over every single "participant" in the story. Not only does that mean no "participant" (fictional character, as opposed to real human player) can complain about getting the short end of the stick, but more importantly, you have the power to ensure that everyone actually IS a peer on the team, even though their personal powers may not actually match in a head-to-head scenario.</p><p></p><p>Otherwise, we could never have had the Fellowship of the Ring, where 4/9 members are untrained hobbits who have never held a sharp object larger than a kitchen knife (which would be closer to pocketknife sized for us), while one of them is a centuries-old prophesied restorer of the monarchy, and another is a millennia-old mid-tier angel in anthropomorphic body (and thus subject to some of the weaknesses and temptations of mortal flesh.)</p><p></p><p>Further, most adaptations these days emphasize two other things Batman has that his teammates don't. He's nearly immune to most psychic attacks because of his Determinator nature, and he has a budget so big, launching an entire fully-functional space station is a <em>hidden line item</em> in one subsidiary's paperwork. (Though, admittedly, the JL universe is much more technologically advanced than ours, with true sapient AI, cybernetic augmentation, prototype weather control systems, fusion power, etc., so it's not <em>necessarily</em> weird that Wayne Aerospace can launch a space station in secret.) That's a pretty clear example of the authors exploring the nature of the character, backstory and such, and leveraging it to create a more equitable playing field. Anytime the JL uses a tech gadget, it's either something Bruce invented, something his company developed, or at the very least, something he partially funded. (Even Cyborg, Steel, and other tech-genius supers <em>tend</em> to rely at least in part on Bruce's funding/materials/logistics.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9502520, member: 6790260"] You are speaking of why, of what [I]caused[/I] the action to be taken. They are speaking of what, of the [I]effect[/I] of the action taken. "I did a whole bunch of things without thinking about how they would fit together" explains why we got into this situation. "You must be this magical to play" is the resulting situation itself. I disagree. It is perfectly reasonable to have a team created from scratch that has varying power levels like this, because [I]as the author[/I], you have absolute control over every single "participant" in the story. Not only does that mean no "participant" (fictional character, as opposed to real human player) can complain about getting the short end of the stick, but more importantly, you have the power to ensure that everyone actually IS a peer on the team, even though their personal powers may not actually match in a head-to-head scenario. Otherwise, we could never have had the Fellowship of the Ring, where 4/9 members are untrained hobbits who have never held a sharp object larger than a kitchen knife (which would be closer to pocketknife sized for us), while one of them is a centuries-old prophesied restorer of the monarchy, and another is a millennia-old mid-tier angel in anthropomorphic body (and thus subject to some of the weaknesses and temptations of mortal flesh.) Further, most adaptations these days emphasize two other things Batman has that his teammates don't. He's nearly immune to most psychic attacks because of his Determinator nature, and he has a budget so big, launching an entire fully-functional space station is a [I]hidden line item[/I] in one subsidiary's paperwork. (Though, admittedly, the JL universe is much more technologically advanced than ours, with true sapient AI, cybernetic augmentation, prototype weather control systems, fusion power, etc., so it's not [I]necessarily[/I] weird that Wayne Aerospace can launch a space station in secret.) That's a pretty clear example of the authors exploring the nature of the character, backstory and such, and leveraging it to create a more equitable playing field. Anytime the JL uses a tech gadget, it's either something Bruce invented, something his company developed, or at the very least, something he partially funded. (Even Cyborg, Steel, and other tech-genius supers [I]tend[/I] to rely at least in part on Bruce's funding/materials/logistics.) [/QUOTE]
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