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General Tabletop Discussion
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Does WotC use its own DMG rules?
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<blockquote data-quote="Thomas Shey" data-source="post: 9502857" data-attributes="member: 7026617"><p>Again, you're using "exception based design" entirely different from me, or how I've ever seen it used.</p><p></p><p>"Exception based design" is about each game element being designed as its own thing, as compared to "effect based design" where you start by designing core effects you're going to use repeatedly, and then try to assess how they compare to each other in general value, and build the specifics out of those effects. Some games are more formal about doing this than others, but I don't have much sign that throughout most of its like D&D has done this <em>at all</em> (I'll outright say 3e didn't, and I don't have much sign 5e spell design is any better).</p><p></p><p>So what you're talking about is an entirely different thing and not what I'm talking about. Bluntly, I just consider what you're talking about as coherent rules design <em>at all</em>.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9502857, member: 7026617"] Again, you're using "exception based design" entirely different from me, or how I've ever seen it used. "Exception based design" is about each game element being designed as its own thing, as compared to "effect based design" where you start by designing core effects you're going to use repeatedly, and then try to assess how they compare to each other in general value, and build the specifics out of those effects. Some games are more formal about doing this than others, but I don't have much sign that throughout most of its like D&D has done this [I]at all[/I] (I'll outright say 3e didn't, and I don't have much sign 5e spell design is any better). So what you're talking about is an entirely different thing and not what I'm talking about. Bluntly, I just consider what you're talking about as coherent rules design [I]at all[/I]. [/QUOTE]
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Does WotC use its own DMG rules?
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