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General Tabletop Discussion
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Does WotC use its own DMG rules?
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<blockquote data-quote="clearstream" data-source="post: 9503547" data-attributes="member: 71699"><p>Occam's Razor in the form of a game design principle! The catch is what you point to: the inevitable subjectivity in what folk will count "necessary"...</p><p></p><p>I should add that I see D&D as fairly coherent, seeing as it is built around a relatively small number of pillar mechanics. That's a robust approach that enables diversity. I agree it could be tighter/narrower were all the non-systematic narrative fiats found in features and spells culled... yet that would either make play rather sterile, or groups would want to exercise fiats like those anyway, but without the benefit of the playtesting that is usually invested in the pre-packaged versions.</p><p></p><p>I'm not incidentally saying here that I feel I have any robust definition of "coherent" in the context of TTRPG design to advocate for...</p></blockquote><p></p>
[QUOTE="clearstream, post: 9503547, member: 71699"] Occam's Razor in the form of a game design principle! The catch is what you point to: the inevitable subjectivity in what folk will count "necessary"... I should add that I see D&D as fairly coherent, seeing as it is built around a relatively small number of pillar mechanics. That's a robust approach that enables diversity. I agree it could be tighter/narrower were all the non-systematic narrative fiats found in features and spells culled... yet that would either make play rather sterile, or groups would want to exercise fiats like those anyway, but without the benefit of the playtesting that is usually invested in the pre-packaged versions. I'm not incidentally saying here that I feel I have any robust definition of "coherent" in the context of TTRPG design to advocate for... [/QUOTE]
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Does WotC use its own DMG rules?
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