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Does WotC use its own DMG rules?
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<blockquote data-quote="clearstream" data-source="post: 9504059" data-attributes="member: 71699"><p>One motive for saying they are subjective is the voluntary and playful nature of games. There's no provable standard for what ought to be "necessary". Only considerations such as accessbility, expressiveness, and liability to procure agreement.</p><p></p><p></p><p>Reading this, one thought I have is to refer to games like Baldur's Gate 3. If I understand your comments on designing from effects rather than exceptions, 5e spells that appear in Baldur's Gate 3 perforce fit "effects design." An aspect of spells that compels us to play 5e as a TTRPG are what I described as "non-systematic narrative fiats" which was a fancy way of saying that they endorse us to add to the conversation based on what we imagine.</p><p></p><p>The worry I characterised as "sterile" is about a game text that leaves no room for imagination: everything is spelled out. "Sterile" overstates my worry and makes it sound pejorative; presupposing the imagination to be what distinctly separates TTRPG from other games then it seems to me that we're bound to exceptions... "make it up" endorses a limitless number of them.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9504059, member: 71699"] One motive for saying they are subjective is the voluntary and playful nature of games. There's no provable standard for what ought to be "necessary". Only considerations such as accessbility, expressiveness, and liability to procure agreement. Reading this, one thought I have is to refer to games like Baldur's Gate 3. If I understand your comments on designing from effects rather than exceptions, 5e spells that appear in Baldur's Gate 3 perforce fit "effects design." An aspect of spells that compels us to play 5e as a TTRPG are what I described as "non-systematic narrative fiats" which was a fancy way of saying that they endorse us to add to the conversation based on what we imagine. The worry I characterised as "sterile" is about a game text that leaves no room for imagination: everything is spelled out. "Sterile" overstates my worry and makes it sound pejorative; presupposing the imagination to be what distinctly separates TTRPG from other games then it seems to me that we're bound to exceptions... "make it up" endorses a limitless number of them. [/QUOTE]
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Does WotC use its own DMG rules?
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