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General Tabletop Discussion
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Does WotC view the Monk class as overtuned from their perspective?
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<blockquote data-quote="Clint_L" data-source="post: 9172792" data-attributes="member: 7035894"><p>Okay, let's put them up against three goblins - pretty standard type of fight. Fighter will second wind and action surge, monk will FoB twice. Assuming the monk has 17 HP, AC 15, fighter has 20 HP, AC 18. Rounding to whole or half numbers.</p><p></p><p>Round 1: fighter takes 6 damage and does 11, using action surge, killing one goblin and injuring another. Monk takes 8 and does 10.5, killing one goblin. Fighter has 14 HP, monk, has 9.</p><p></p><p>Round 2: fighter takes 4, does 5.5, finishing second goblin, second wind for 7.5 healing. Monk takes 5.5 and does 10.5, finishing off goblins because I am assuming perfect damage distribution. Fighter has 17.5 HP, monk has 3.5.</p><p></p><p>Rounds 3-4: fighter takes 4, finishes off last goblin. Finishes with 13.5 HP.</p><p></p><p>This was a pretty perfect situation for the monk, as it allowed them to finish off the goblins through a perfect distribution of damage from their FoB - add one more goblin, or one critical hit, and they are dead. And even so, you can see that the fighter comes out in far better shape. Which I don't think is a surprise to anyone, is it? And this is at low levels where monk damage is competitive. Run a typical scenario at level 11 and see how it turns out.</p><p></p><p>That's the problem with monks: damage that fails to keep up, low survivability, often resource starved, and so often unable to ably fulfill their secondary niche. There's a reason they are popularly perceived as the most problematic class in 5e.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9172792, member: 7035894"] Okay, let's put them up against three goblins - pretty standard type of fight. Fighter will second wind and action surge, monk will FoB twice. Assuming the monk has 17 HP, AC 15, fighter has 20 HP, AC 18. Rounding to whole or half numbers. Round 1: fighter takes 6 damage and does 11, using action surge, killing one goblin and injuring another. Monk takes 8 and does 10.5, killing one goblin. Fighter has 14 HP, monk, has 9. Round 2: fighter takes 4, does 5.5, finishing second goblin, second wind for 7.5 healing. Monk takes 5.5 and does 10.5, finishing off goblins because I am assuming perfect damage distribution. Fighter has 17.5 HP, monk has 3.5. Rounds 3-4: fighter takes 4, finishes off last goblin. Finishes with 13.5 HP. This was a pretty perfect situation for the monk, as it allowed them to finish off the goblins through a perfect distribution of damage from their FoB - add one more goblin, or one critical hit, and they are dead. And even so, you can see that the fighter comes out in far better shape. Which I don't think is a surprise to anyone, is it? And this is at low levels where monk damage is competitive. Run a typical scenario at level 11 and see how it turns out. That's the problem with monks: damage that fails to keep up, low survivability, often resource starved, and so often unable to ably fulfill their secondary niche. There's a reason they are popularly perceived as the most problematic class in 5e. [/QUOTE]
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Does WotC view the Monk class as overtuned from their perspective?
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