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Does WotC view the Monk class as overtuned from their perspective?
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<blockquote data-quote="Kinematics" data-source="post: 9176397" data-attributes="member: 6932123"><p>I'm not sure what you're disagreeing with. They aren't taking a "new approach" to monk (as in the quote I replied to), only adjusting how the current system works — the framework that the other subclasses sit on, which they aren't changing. If they were making significant changes to the base class framework, that would necessarily mean that the other subclasses would need another pass to make sure everything still fit together.</p><p></p><p>Changing DP costs, for example, isn't a "new approach" to the class. It's just a refinement. A new approach would be something like dropping DP and switching to a stance system. That wouldn't be compatible with the other subclasses as currently written, and everything would have to come back for another playtest.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9176397, member: 6932123"] I'm not sure what you're disagreeing with. They aren't taking a "new approach" to monk (as in the quote I replied to), only adjusting how the current system works — the framework that the other subclasses sit on, which they aren't changing. If they were making significant changes to the base class framework, that would necessarily mean that the other subclasses would need another pass to make sure everything still fit together. Changing DP costs, for example, isn't a "new approach" to the class. It's just a refinement. A new approach would be something like dropping DP and switching to a stance system. That wouldn't be compatible with the other subclasses as currently written, and everything would have to come back for another playtest. [/QUOTE]
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Does WotC view the Monk class as overtuned from their perspective?
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