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Does WotC view the Monk class as overtuned from their perspective?
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<blockquote data-quote="Vikingkingq" data-source="post: 9182021" data-attributes="member: 66208"><p>I feel like it doesn't hugely matter how you arrange the individual elements - you could have Bonus Action Flurry and Reaction Patient Defense/Step of the Wind, you could have Attack Flurry and then Bonus Patient Defense/Step of the Wind, etc. - as long as you're able to do one offensive and one defensive ability in a turn. </p><p></p><p>I guess ideally I kind of prefer keeping Reaction for stuff like Deflect Missiles/Energy or Slow Fall because those <em>feel </em>more like Reactions - you get shot at or something and you need to get out of the way - and I suppose I'd rather have Flurry as Attack (with Bonus being my second choice option) because it feels more like you're exerting yourself to throw a bunch of extra punches on top of what you could normally do, but that's more an aesthetic preference than anything mechanically that consequential.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 9182021, member: 66208"] I feel like it doesn't hugely matter how you arrange the individual elements - you could have Bonus Action Flurry and Reaction Patient Defense/Step of the Wind, you could have Attack Flurry and then Bonus Patient Defense/Step of the Wind, etc. - as long as you're able to do one offensive and one defensive ability in a turn. I guess ideally I kind of prefer keeping Reaction for stuff like Deflect Missiles/Energy or Slow Fall because those [I]feel [/I]more like Reactions - you get shot at or something and you need to get out of the way - and I suppose I'd rather have Flurry as Attack (with Bonus being my second choice option) because it feels more like you're exerting yourself to throw a bunch of extra punches on top of what you could normally do, but that's more an aesthetic preference than anything mechanically that consequential. [/QUOTE]
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Does WotC view the Monk class as overtuned from their perspective?
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