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General Tabletop Discussion
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Does WotC view the Monk class as overtuned from their perspective?
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<blockquote data-quote="Chaosmancer" data-source="post: 9183681" data-attributes="member: 6801228"><p>I think I like this, but I don't know about the scaling. </p><p></p><p>With Reaction -> Reduce damage by Prof, at low levels you are reducing 2 damage, which isn't <em>bad</em> as it could be 33% of the damage, but it doesn't feel good. But at high levels, reducing 6 damage from a flurry of attacks that deal 58 damage is just... kind of pathetic. </p><p></p><p>The difference being that Heavy Armor Mastery gives the reduction to every single attack, where this gives it to a single attack per round. So in a similar situation, Heavy Armor Mastery for no reaction can reduce a single attack from goblin by 2 points, then also for no reaction at higher levels reduce the flurry of attacks from a Cosmic horror by 18 points, 6 per attack.</p><p></p><p>I wonder about instead making it Prof Bonus + 1/2 level (rounded down). At low levels, for free, they could stop 4 damage from a single attack. Very powerful, but with lower hp and lower AC, likely not giving them much more survivability than other martial characters at level 4. At high levels that then becomes stopping 15 damage from a single attack. Likely not enough to stop even a single solid blow, but still worth it. Then spend 1 DP to double the amount you stop, as well as activating the ability to respond. </p><p></p><p>I know it may sound a bit crazy strong, I mean saying that a high level monk could potentially stop 32 damage from a single blow is crazy right? Except, you take something like an Ancient Dragon who can easily deal 35 damage with a single attack, and you look at reactions to increase AC like Shield or Defensive Duelist, and they can do the exact same thing.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9183681, member: 6801228"] I think I like this, but I don't know about the scaling. With Reaction -> Reduce damage by Prof, at low levels you are reducing 2 damage, which isn't [I]bad[/I] as it could be 33% of the damage, but it doesn't feel good. But at high levels, reducing 6 damage from a flurry of attacks that deal 58 damage is just... kind of pathetic. The difference being that Heavy Armor Mastery gives the reduction to every single attack, where this gives it to a single attack per round. So in a similar situation, Heavy Armor Mastery for no reaction can reduce a single attack from goblin by 2 points, then also for no reaction at higher levels reduce the flurry of attacks from a Cosmic horror by 18 points, 6 per attack. I wonder about instead making it Prof Bonus + 1/2 level (rounded down). At low levels, for free, they could stop 4 damage from a single attack. Very powerful, but with lower hp and lower AC, likely not giving them much more survivability than other martial characters at level 4. At high levels that then becomes stopping 15 damage from a single attack. Likely not enough to stop even a single solid blow, but still worth it. Then spend 1 DP to double the amount you stop, as well as activating the ability to respond. I know it may sound a bit crazy strong, I mean saying that a high level monk could potentially stop 32 damage from a single blow is crazy right? Except, you take something like an Ancient Dragon who can easily deal 35 damage with a single attack, and you look at reactions to increase AC like Shield or Defensive Duelist, and they can do the exact same thing. [/QUOTE]
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Does WotC view the Monk class as overtuned from their perspective?
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