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Does Your Campaign Have a BBEG? Does it Need One?
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<blockquote data-quote="TheSword" data-source="post: 9413842" data-attributes="member: 6879661"><p>Need is a strong word. A BBEG might not be needed, but a campaign and</p><p></p><p>I also think that you have to treat the two meaning of the acronym differently.</p><p></p><p><strong>Big Bad End Guy: </strong>Most dungeons or adventures benefit from having some kind of climax and resolution. Defeating the end guy can be satisfying. It can mean the dungeon or adventure feels completed even if not every square inch has been cleared which is satisfying. It lets players move on. It can also act as some of the most interesting combat encounters players come across where the DM can use more interesting creatures and really test their creative juices. If a dungeon or adventure didn’t have this in some form i think it would seem weaker for it.</p><p></p><p><strong>Big Bad Evil Guy: </strong>I’ve said before the best campaigns and adventures have great villains. They’re the ones driving the conflict, the true cause of whatever woes the PCs are trying to undo. I really can’t think of a great campaign that hasn’t got a master villain in there pulling the strings somewhere. I don’t think they have to necessarily be evil, though it simplifies things. They do have to have very different goals to the PCs for a large part of the campaign (even if they come together temporarily to fight a greater threat.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9413842, member: 6879661"] Need is a strong word. A BBEG might not be needed, but a campaign and I also think that you have to treat the two meaning of the acronym differently. [B]Big Bad End Guy: [/B]Most dungeons or adventures benefit from having some kind of climax and resolution. Defeating the end guy can be satisfying. It can mean the dungeon or adventure feels completed even if not every square inch has been cleared which is satisfying. It lets players move on. It can also act as some of the most interesting combat encounters players come across where the DM can use more interesting creatures and really test their creative juices. If a dungeon or adventure didn’t have this in some form i think it would seem weaker for it. [B]Big Bad Evil Guy: [/B]I’ve said before the best campaigns and adventures have great villains. They’re the ones driving the conflict, the true cause of whatever woes the PCs are trying to undo. I really can’t think of a great campaign that hasn’t got a master villain in there pulling the strings somewhere. I don’t think they have to necessarily be evil, though it simplifies things. They do have to have very different goals to the PCs for a large part of the campaign (even if they come together temporarily to fight a greater threat. [/QUOTE]
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Does Your Campaign Have a BBEG? Does it Need One?
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