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Does your campaign have a shop that sells magic items?
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<blockquote data-quote="I'm A Banana" data-source="post: 252197" data-attributes="member: 2067"><p>I have a magic shop *chain*</p><p></p><p>I even call it McMagic's. It's run by leprechauns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd say that having magic shoppes being stolen from has never been a problem...and I've had evil PC's, mind you, with all their gusto toward it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Basically, only the larg-ish towns have them, and by that size they usually have a few high-ish level people. Many of these people have been on adventures, collected lots of magic, and are willing to sell off their surplus for a tidy little profit.</p><p></p><p>I usually use the following principles:</p><p></p><p>a) The keeper of a magic shop is going to know how to defend his stuff from those around him...not nessecarily high-level teleporting PC's, mind you, but at the least he'll place an Alarm spell and hire a few thugs.</p><p></p><p>b) The owners of magic shops are probably some of the richest guys in town -- they've got the richest dudes around (adventurers) giving them gold like nobody's business. They're going to be able to afford some powerful protection.</p><p></p><p>c) The sellers of magic know their trade, just like anyone. They know how to use every item in their shops, and I don't think they'd hesitate to do it, given the motivation. </p><p></p><p>d) Think of all the mages making money off of this thing, if they're selling stuff here. Loosing a source of this much income is a matter of great importance to the higher-up rich folk in the land, and thy're going to make darn well sure it stays secure.</p><p></p><p>So, basically, a McMagic is a lot like a bank, in forms of security and reinforcement. It ain't exactly shabby, and it's probably one of the more potent structures around. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 252197, member: 2067"] I have a magic shop *chain* I even call it McMagic's. It's run by leprechauns. :) I'd say that having magic shoppes being stolen from has never been a problem...and I've had evil PC's, mind you, with all their gusto toward it. :) Basically, only the larg-ish towns have them, and by that size they usually have a few high-ish level people. Many of these people have been on adventures, collected lots of magic, and are willing to sell off their surplus for a tidy little profit. I usually use the following principles: a) The keeper of a magic shop is going to know how to defend his stuff from those around him...not nessecarily high-level teleporting PC's, mind you, but at the least he'll place an Alarm spell and hire a few thugs. b) The owners of magic shops are probably some of the richest guys in town -- they've got the richest dudes around (adventurers) giving them gold like nobody's business. They're going to be able to afford some powerful protection. c) The sellers of magic know their trade, just like anyone. They know how to use every item in their shops, and I don't think they'd hesitate to do it, given the motivation. d) Think of all the mages making money off of this thing, if they're selling stuff here. Loosing a source of this much income is a matter of great importance to the higher-up rich folk in the land, and thy're going to make darn well sure it stays secure. So, basically, a McMagic is a lot like a bank, in forms of security and reinforcement. It ain't exactly shabby, and it's probably one of the more potent structures around. :) [/QUOTE]
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