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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Does your campaign have a shop that sells magic items?
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<blockquote data-quote="Mallus" data-source="post: 252565" data-attributes="member: 3887"><p><strong>Yes, but...</strong></p><p></p><p>...they aren't like the mall, that's for sure {or the shops in a CRPG}.</p><p></p><p>My group{s} never found the basic concept of buying magic items to be a bad thing. Like any aspect of magic in the game; its all a matter of execution. If finding a reliable dealer in magic items requires making contacts, dangerous errands for mysterious people, essentially becoming adventures of the same calibre as the traditional "kill bad wizard in yonder tower and take his glowing stuff" ones, then I have no problem with it.</p><p></p><p>Magic looted from corpses isn't inherently more mysterious and exciting. As long as there is an element of risk and adventure involved, all I have to say is caveat emptor.</p><p></p><p>In my current game, characters can purchase all manner of enchanted items from a horribly disfigured, possibly mad alchemist named Riven Sugarglass, the scion of a once powerful family that have fallen into disrepair. And these purachases never sound like they're being read from a shopping list made made from the DMG. It's always like 'Riven, I this problem, I wonder if you could help". He's a great NPC, and fine as-of-yet-untapped source of adventures.</p></blockquote><p></p>
[QUOTE="Mallus, post: 252565, member: 3887"] [b]Yes, but...[/b] ...they aren't like the mall, that's for sure {or the shops in a CRPG}. My group{s} never found the basic concept of buying magic items to be a bad thing. Like any aspect of magic in the game; its all a matter of execution. If finding a reliable dealer in magic items requires making contacts, dangerous errands for mysterious people, essentially becoming adventures of the same calibre as the traditional "kill bad wizard in yonder tower and take his glowing stuff" ones, then I have no problem with it. Magic looted from corpses isn't inherently more mysterious and exciting. As long as there is an element of risk and adventure involved, all I have to say is caveat emptor. In my current game, characters can purchase all manner of enchanted items from a horribly disfigured, possibly mad alchemist named Riven Sugarglass, the scion of a once powerful family that have fallen into disrepair. And these purachases never sound like they're being read from a shopping list made made from the DMG. It's always like 'Riven, I this problem, I wonder if you could help". He's a great NPC, and fine as-of-yet-untapped source of adventures. [/QUOTE]
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