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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Does your campaign have a shop that sells magic items?
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<blockquote data-quote="Kalendraf" data-source="post: 252659" data-attributes="member: 3433"><p>In my world(s), adventurers tend to be fairly commonplace, and magic isn't super rare. Thus, as a party adventurers, they will find magical items - this goes for NPC parties as well as the main party. Over time, they are going to find items that they don't want or simply can't use.</p><p></p><p>The result of that is that magic items need to be sold off, and it's hard to unload these on the street. Magic shops fill that void. They aren't very common - maybe one or two in a big city, and they don't always have what you're looking for. They tend to buy stuff at about half the book price and sell it for at least book price, sometimes more. They need to pay for their security/overhead/etc, so that justifies the high mark-up. Also, many of these shops work on consignment and the item may not be in the shop at the time, only advertised there, and it may take weeks or months to get the item delivered.</p><p></p><p>As for potions and scrolls, those are sold in many other shops. An average city will have 2 to 3 alchemist shops and maybe even a few streetsellers in town at the moment. Temples and wizard guilds will sell scrolls, and perhaps even a minor magical item or two.</p><p></p><p>None of this leads to balance problems so far. I don't hand out tons of gold, so the magic doesn't get out of hand. But if they save up or sell a big item, they will be able to buy an item they want or can use. Works for my campaigns so far...</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 252659, member: 3433"] In my world(s), adventurers tend to be fairly commonplace, and magic isn't super rare. Thus, as a party adventurers, they will find magical items - this goes for NPC parties as well as the main party. Over time, they are going to find items that they don't want or simply can't use. The result of that is that magic items need to be sold off, and it's hard to unload these on the street. Magic shops fill that void. They aren't very common - maybe one or two in a big city, and they don't always have what you're looking for. They tend to buy stuff at about half the book price and sell it for at least book price, sometimes more. They need to pay for their security/overhead/etc, so that justifies the high mark-up. Also, many of these shops work on consignment and the item may not be in the shop at the time, only advertised there, and it may take weeks or months to get the item delivered. As for potions and scrolls, those are sold in many other shops. An average city will have 2 to 3 alchemist shops and maybe even a few streetsellers in town at the moment. Temples and wizard guilds will sell scrolls, and perhaps even a minor magical item or two. None of this leads to balance problems so far. I don't hand out tons of gold, so the magic doesn't get out of hand. But if they save up or sell a big item, they will be able to buy an item they want or can use. Works for my campaigns so far... [/QUOTE]
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Does your campaign have a shop that sells magic items?
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