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Does your campaign have a theme and mood?
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<blockquote data-quote="sfedi" data-source="post: 1795978" data-attributes="member: 15746"><p>Lately I always do campaigns with mood and theme:</p><p></p><p>Galia</p><p>It's a world. Where magic is not so powerfull, but Nature is.</p><p>The other strong presence in the world are Light and Darkness.</p><p>Feys and Elves are Divine rather than nature oriented.</p><p>Dwarves and Gnomes are Nature oriented.</p><p>Half-orcs are Dark oriented.</p><p>And there's always tension between the Divine and the Natural.</p><p>The mood of this world (and all campaigns that take place in it) is the constant struggle between being human (and thus, neutral) to been noble, good, lawful (thus, Divine)</p><p>The Light forces emobdy ideals, perfection and eternity.</p><p>The Dark froces embody corruption, chaos and tyranny.</p><p>The Nature forces embody evolution, contradictions, organization and competition.</p><p></p><p>Name: Low Matters, took place in Galia (see above)</p><p>A campaign where all PCs were Halflings, and they had to uncover a long lost secret deep underground. This discovery would have a dramatic impact on their lives and in the world. It was very Indiana Jones-esque in mood.</p><p></p><p>Name: DarkQuest, took place in Galia (see above)</p><p>A campaign for only 2 characters, a Druid and a Dark Mage (a Wizard of the Darkness) that revolved around finding an old weapon, which was created by Druids, but corrupted by Darkness. Then, there would be the conflict of what to do with such a weapon (it was sort of Spirit of the Land Undead) while only the cooperation of a Druid and a Dark Mage could control the creature.</p><p></p><p>Name: DarkSeed, took place in FR, more precisely in Undermountain.</p><p>The mood I wanted to make was of paranoia, like in Alien.</p><p>You never knew when or where the danger would come from.</p><p>And I succeeded at it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Players got too stressed though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>It revolved around a curse that affected most characters, but that it will ultimately empower them.</p><p></p><p>Last, there's the campaign of the Adventure Path modules...</p></blockquote><p></p>
[QUOTE="sfedi, post: 1795978, member: 15746"] Lately I always do campaigns with mood and theme: Galia It's a world. Where magic is not so powerfull, but Nature is. The other strong presence in the world are Light and Darkness. Feys and Elves are Divine rather than nature oriented. Dwarves and Gnomes are Nature oriented. Half-orcs are Dark oriented. And there's always tension between the Divine and the Natural. The mood of this world (and all campaigns that take place in it) is the constant struggle between being human (and thus, neutral) to been noble, good, lawful (thus, Divine) The Light forces emobdy ideals, perfection and eternity. The Dark froces embody corruption, chaos and tyranny. The Nature forces embody evolution, contradictions, organization and competition. Name: Low Matters, took place in Galia (see above) A campaign where all PCs were Halflings, and they had to uncover a long lost secret deep underground. This discovery would have a dramatic impact on their lives and in the world. It was very Indiana Jones-esque in mood. Name: DarkQuest, took place in Galia (see above) A campaign for only 2 characters, a Druid and a Dark Mage (a Wizard of the Darkness) that revolved around finding an old weapon, which was created by Druids, but corrupted by Darkness. Then, there would be the conflict of what to do with such a weapon (it was sort of Spirit of the Land Undead) while only the cooperation of a Druid and a Dark Mage could control the creature. Name: DarkSeed, took place in FR, more precisely in Undermountain. The mood I wanted to make was of paranoia, like in Alien. You never knew when or where the danger would come from. And I succeeded at it :) Players got too stressed though :( It revolved around a curse that affected most characters, but that it will ultimately empower them. Last, there's the campaign of the Adventure Path modules... [/QUOTE]
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