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Does your campaign have magic shops?
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<blockquote data-quote="painandgreed" data-source="post: 1826730" data-attributes="member: 24969"><p>IMC, there are not "magic shops" per se, where items can be bought and sold, but there are shops where magic users have set out their shingle and will practice their trade. This mostly consists of providing material components, casting detects, and maybe a scroll or potion on demand. Wizards of this type rarely get higher than about 6th level so the level of items is similarly limited. The richer ones might buy items if they can afford it or act as middle man in selling such by finding a buyer for a commision. Clerics work the same way but selling out of their churches.</p><p></p><p>For having higher powered items crafted, the PCs are going to have to go to a named NPC that is/was an adventurer themselves. This will require role playing as well as a hard bargin. Said NPCs might be in a guild, church, or school that might seem to be a magic shop in function, but dealing with such people is always a one on one personal deal important enough to drag those people from their otherwise full lives. Simply out of demand, such items will cost much more than listed in the DMG if they can convince somebody to make it at all. Of course, if players wish to spend the time to sell something they have an wait for a good buyer, they could also make more than listed also. For quick sale of looted items, they could probably expect listed price from somebody who could afford it.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1826730, member: 24969"] IMC, there are not "magic shops" per se, where items can be bought and sold, but there are shops where magic users have set out their shingle and will practice their trade. This mostly consists of providing material components, casting detects, and maybe a scroll or potion on demand. Wizards of this type rarely get higher than about 6th level so the level of items is similarly limited. The richer ones might buy items if they can afford it or act as middle man in selling such by finding a buyer for a commision. Clerics work the same way but selling out of their churches. For having higher powered items crafted, the PCs are going to have to go to a named NPC that is/was an adventurer themselves. This will require role playing as well as a hard bargin. Said NPCs might be in a guild, church, or school that might seem to be a magic shop in function, but dealing with such people is always a one on one personal deal important enough to drag those people from their otherwise full lives. Simply out of demand, such items will cost much more than listed in the DMG if they can convince somebody to make it at all. Of course, if players wish to spend the time to sell something they have an wait for a good buyer, they could also make more than listed also. For quick sale of looted items, they could probably expect listed price from somebody who could afford it. [/QUOTE]
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