Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does your campaign have magic shops?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sejs" data-source="post: 1827008" data-attributes="member: 4910"><p>In my homebrew setting, for the most part there are not magic item shops, and if you want to purchase magic items you need to go to a spellcaster and see if they'd be interested in trading, or know somebody who would. Trade is usually in the form of other magic items, spells they don't have (personal researched spells or variants are a big plus here), power components they could use, or rarely liquid funds (gold, gems, jewelry, etc).</p><p></p><p>There are 3 exceptions:</p><p></p><p>1) Items made with the Craft (Alchemy) skill. When I run, Alchemy does not require the user to be a spellcaster. So that village wise woman who is an Expert may be able to sell you some healing salve, poison curing draughts, or what have you.</p><p></p><p>2) Large magical organizations such as the Arcane Order, or the Brotherhood of the Silver Griffon tend to have some stock in enchanted items floating around, or are able to have them commissioned. However, such services are generally reserved for members or the very wealthy (who have a good relationship with the organization and still end up paying thru the nose anyway). This is probably the most accessable Magic-for-Cash option available, outside of...</p><p></p><p>3) One of the nations in the setting is a Magocracy. Infact you have to demonstrate at least some modicum of arcane (read that as trained, spell-slots using, wizardly) ability to become a Citizen. Otherwise you're a Non-Citizen Resident, and have a different set of rights and so forth. There actually are shops there that sell low-level magic items; usually things that are about on level with cantrips in power. Floating glass baubles that hover just behind your shoulder and give off light upon command. Spools of enchanted thread that can mend (as <em>mending</em>) nearly anything, but only have 50 uses worth of thread on the spool. Crystal prisms that glow with a colored light when passed thru a magical field. Quills that take dictations. Things like that. Additionally, there are some people in said country that are sort of partial spellcasters, particularly for certain types of magical crafting. There is a family that has a tradition of producing magical tailors. They're amazingly gifted in their chosen craft, and can even make some enchanted clothing (that looks really, really nice too!) - if you want an enchanted cloak and are able to meet their price, they're the place to go. But if you want a magical sword, find somebody else because they couldn't make a Longsword +1 even if they wanted to.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1827008, member: 4910"] In my homebrew setting, for the most part there are not magic item shops, and if you want to purchase magic items you need to go to a spellcaster and see if they'd be interested in trading, or know somebody who would. Trade is usually in the form of other magic items, spells they don't have (personal researched spells or variants are a big plus here), power components they could use, or rarely liquid funds (gold, gems, jewelry, etc). There are 3 exceptions: 1) Items made with the Craft (Alchemy) skill. When I run, Alchemy does not require the user to be a spellcaster. So that village wise woman who is an Expert may be able to sell you some healing salve, poison curing draughts, or what have you. 2) Large magical organizations such as the Arcane Order, or the Brotherhood of the Silver Griffon tend to have some stock in enchanted items floating around, or are able to have them commissioned. However, such services are generally reserved for members or the very wealthy (who have a good relationship with the organization and still end up paying thru the nose anyway). This is probably the most accessable Magic-for-Cash option available, outside of... 3) One of the nations in the setting is a Magocracy. Infact you have to demonstrate at least some modicum of arcane (read that as trained, spell-slots using, wizardly) ability to become a Citizen. Otherwise you're a Non-Citizen Resident, and have a different set of rights and so forth. There actually are shops there that sell low-level magic items; usually things that are about on level with cantrips in power. Floating glass baubles that hover just behind your shoulder and give off light upon command. Spools of enchanted thread that can mend (as [i]mending[/i]) nearly anything, but only have 50 uses worth of thread on the spool. Crystal prisms that glow with a colored light when passed thru a magical field. Quills that take dictations. Things like that. Additionally, there are some people in said country that are sort of partial spellcasters, particularly for certain types of magical crafting. There is a family that has a tradition of producing magical tailors. They're amazingly gifted in their chosen craft, and can even make some enchanted clothing (that looks really, really nice too!) - if you want an enchanted cloak and are able to meet their price, they're the place to go. But if you want a magical sword, find somebody else because they couldn't make a Longsword +1 even if they wanted to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does your campaign have magic shops?
Top