Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does your campaign have magic shops?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 1827506" data-attributes="member: 99"><p>In the last big campaign I ran, there were no "Ye Olde Magic Shoppe" style stores sitting on the corner, even in major cities. But magic was available for purchase if you knew the right people.</p><p></p><p>In the early levels, this was severely restricted due to the rural geographic area that the PC's were in. The only access they had to magic items for purchase was from a Wizard/Peddlar who was visiting the area. His selection was narrow but he did have a few items for sale and was willing to make scrolls for the party.</p><p></p><p>As the campaign progressed, the party began to gain access to faster travel magic. First long distance flight (thanks to the Druid's Feathers spell) and then Teleportation. That brought about an era when they could go to a large city during their down time.</p><p></p><p>At that point I eased up a bit on what could be purchased. Essentially I indicated that a broker could find them what they wanted that was under around the 10,000 GP mark but it might take some time. Above that it was still very rare. This was a function of the extremely small number of high level NPC's in my campaign world.</p><p></p><p>If I had more high level NPC's floating around, I'd have eased these restrictions even further.</p></blockquote><p></p>
[QUOTE="Rel, post: 1827506, member: 99"] In the last big campaign I ran, there were no "Ye Olde Magic Shoppe" style stores sitting on the corner, even in major cities. But magic was available for purchase if you knew the right people. In the early levels, this was severely restricted due to the rural geographic area that the PC's were in. The only access they had to magic items for purchase was from a Wizard/Peddlar who was visiting the area. His selection was narrow but he did have a few items for sale and was willing to make scrolls for the party. As the campaign progressed, the party began to gain access to faster travel magic. First long distance flight (thanks to the Druid's Feathers spell) and then Teleportation. That brought about an era when they could go to a large city during their down time. At that point I eased up a bit on what could be purchased. Essentially I indicated that a broker could find them what they wanted that was under around the 10,000 GP mark but it might take some time. Above that it was still very rare. This was a function of the extremely small number of high level NPC's in my campaign world. If I had more high level NPC's floating around, I'd have eased these restrictions even further. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does your campaign have magic shops?
Top