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Does your campaign have magic shops?
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<blockquote data-quote="Non-human Resources" data-source="post: 1827854" data-attributes="member: 23409"><p>Logically, if someone can afford to make it, then someone else can afford to buy it. If you have enough buyers then you have basis for a business.</p><p></p><p>Part of the problem is that the D&D magic item economy is completely seperate from all other economies in the game.</p><p></p><p>Consider this: An NPC has enough ranks/feats/stats to justify a profession score of +20. His average d20 roll will be 10.5 plus his +20 for a total profession roll of 30.5. This represents one week of work in gold pieces.</p><p></p><p>That's right, this guy (who is probably at least 10th level) is making 30 gp each week on average.</p><p></p><p>A mage, on the other hand, can make a +1 sword in only two days and sell it for a profit of 1000 gp. And he is only 5th level.</p><p></p><p>For a year:</p><p>professional (10th level) makes 1560 gp working every week.</p><p>mage (5th level) makes 1000 gp working only two days.</p><p></p><p>If the mage wants to make more money than the professional he has to find another buyer and has "only" 360 odd days to do it.</p><p></p><p>The only reason I can see for there to not be any magic shops/marketplaces is that there isn't enough people who can afford them. If that's true then it's unlikely that anyone can make them. There just isn't enough money in the economy.</p><p></p><p>If there are enough buyers then there will be shops because somebody will be attracted to that <em>massive </em> profit incentive and low work overhead.</p></blockquote><p></p>
[QUOTE="Non-human Resources, post: 1827854, member: 23409"] Logically, if someone can afford to make it, then someone else can afford to buy it. If you have enough buyers then you have basis for a business. Part of the problem is that the D&D magic item economy is completely seperate from all other economies in the game. Consider this: An NPC has enough ranks/feats/stats to justify a profession score of +20. His average d20 roll will be 10.5 plus his +20 for a total profession roll of 30.5. This represents one week of work in gold pieces. That's right, this guy (who is probably at least 10th level) is making 30 gp each week on average. A mage, on the other hand, can make a +1 sword in only two days and sell it for a profit of 1000 gp. And he is only 5th level. For a year: professional (10th level) makes 1560 gp working every week. mage (5th level) makes 1000 gp working only two days. If the mage wants to make more money than the professional he has to find another buyer and has "only" 360 odd days to do it. The only reason I can see for there to not be any magic shops/marketplaces is that there isn't enough people who can afford them. If that's true then it's unlikely that anyone can make them. There just isn't enough money in the economy. If there are enough buyers then there will be shops because somebody will be attracted to that [I]massive [/I] profit incentive and low work overhead. [/QUOTE]
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