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Does your campaign have magic shops?
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<blockquote data-quote="knifespeaks" data-source="post: 1828120" data-attributes="member: 25248"><p>So the 'pro magic shoppe' folk here put forward their reasoning for allowing such shoppes in their campaign world. Mostly, these explanations relate to the number of practitioners of magic with item craetion feats and so on.</p><p></p><p>But who is buying the potions and scrolls from the 5th level wizard in the small town or village? How many adventurers pass through these places looking for potions of healing on their way to dungeons? If you have this many sellers, then you must have a large market - and that's where it all falls down.</p><p></p><p>It is simply ridiculous to assume that there is such a large market for even the most basic magic items (potions and scrolls) that it can support a 'magic shoppe' in every town/village/thorpe/hamlet/city. Common folk (ie, serfs/peasants) must make up AT LEAST 90% of the population. And you guys are telling me that this 10% support a purveyor of potions and scrolls (not to mention all the other stuff) in every settlement? How many dungeons remain undiscovered in your worlds? How many great evils rise up to be conquered? How many adventurers can you support in your world? </p><p></p><p>Sorry, it's ridiculous in the extreme.</p></blockquote><p></p>
[QUOTE="knifespeaks, post: 1828120, member: 25248"] So the 'pro magic shoppe' folk here put forward their reasoning for allowing such shoppes in their campaign world. Mostly, these explanations relate to the number of practitioners of magic with item craetion feats and so on. But who is buying the potions and scrolls from the 5th level wizard in the small town or village? How many adventurers pass through these places looking for potions of healing on their way to dungeons? If you have this many sellers, then you must have a large market - and that's where it all falls down. It is simply ridiculous to assume that there is such a large market for even the most basic magic items (potions and scrolls) that it can support a 'magic shoppe' in every town/village/thorpe/hamlet/city. Common folk (ie, serfs/peasants) must make up AT LEAST 90% of the population. And you guys are telling me that this 10% support a purveyor of potions and scrolls (not to mention all the other stuff) in every settlement? How many dungeons remain undiscovered in your worlds? How many great evils rise up to be conquered? How many adventurers can you support in your world? Sorry, it's ridiculous in the extreme. [/QUOTE]
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