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Does your campaign have magic shops?
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<blockquote data-quote="atom crash" data-source="post: 1828148" data-attributes="member: 22162"><p>I looked all through the SRD to find where it says magical items "are meant to be wonderous and rare" but couldn't find it. All I see is several long, long lists of items of all sorts, complete with their gp value, requirements to craft and descriptions in game mechanics. That doesn't make them seem wonderous and rare at all. If they are supposed to be priceless, then why put a price on them?</p><p></p><p>But seriously, allowing PCs to buy or sell magical items doesn't cheapen them. They still cost -- on average -- more money than most commoners will see in a lifetime. What cheapens magical items is when a DM tosses them around with little or no regard to placement or to how much a character already owns. That's why the wealth by level table is in there. </p><p></p><p>And to limit the availability of magic items forces a DM to make some serious alterations to his campaign in the interest of game balance. Without hefty magic weapons and items, how is a party going to beat a CR 15 demon or devil? The rules assume that by the time a character reaches a certain level, he or she will have access to a certain amount of magic items. Every adventurer. Every one. How does this play into the "wonderous and rare" model when, in order to adequately face challenges appropriate to level, a character MUST own a certain amount of magic items? </p><p></p><p>I'm not trying to single anyone out with this response, but I have been thinking of this for a while and had to let loose.</p><p></p><p>I played in a campaign once where the DM wanted us to roleplay attemtping to sell magic items, and it was the most miserable experience for all of us. I guess he wanted us to get the idea that magic items were "rare and valuable" in his campaign, but then why did we have so many low-powered items that no one wanted or found useful? He forced the players into a position where we needed to sell items then made it impossible for us to do so. Getting hassled by grouchy shop owners is not why I play this game; I get enough of that already.</p></blockquote><p></p>
[QUOTE="atom crash, post: 1828148, member: 22162"] I looked all through the SRD to find where it says magical items "are meant to be wonderous and rare" but couldn't find it. All I see is several long, long lists of items of all sorts, complete with their gp value, requirements to craft and descriptions in game mechanics. That doesn't make them seem wonderous and rare at all. If they are supposed to be priceless, then why put a price on them? But seriously, allowing PCs to buy or sell magical items doesn't cheapen them. They still cost -- on average -- more money than most commoners will see in a lifetime. What cheapens magical items is when a DM tosses them around with little or no regard to placement or to how much a character already owns. That's why the wealth by level table is in there. And to limit the availability of magic items forces a DM to make some serious alterations to his campaign in the interest of game balance. Without hefty magic weapons and items, how is a party going to beat a CR 15 demon or devil? The rules assume that by the time a character reaches a certain level, he or she will have access to a certain amount of magic items. Every adventurer. Every one. How does this play into the "wonderous and rare" model when, in order to adequately face challenges appropriate to level, a character MUST own a certain amount of magic items? I'm not trying to single anyone out with this response, but I have been thinking of this for a while and had to let loose. I played in a campaign once where the DM wanted us to roleplay attemtping to sell magic items, and it was the most miserable experience for all of us. I guess he wanted us to get the idea that magic items were "rare and valuable" in his campaign, but then why did we have so many low-powered items that no one wanted or found useful? He forced the players into a position where we needed to sell items then made it impossible for us to do so. Getting hassled by grouchy shop owners is not why I play this game; I get enough of that already. [/QUOTE]
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