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Does your campaign have magic shops?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 1828522" data-attributes="member: 14557"><p>There is effectively no difference between a Learjet and a Ring of Protection +5.</p><p></p><p>They're both extremely expensive items that the vast majority of people will never be able to buy. Magic items, while certainly wondrous, are not meant to be rare to adventurers. The game would not work the way it did if they were meant to be rare.</p><p></p><p>Having magic items sold "a dime a dozen" does not happen unless you're in a super-duper-megalopolis style of city, like Sigil or Union. The GP limits are exactly what they are, a limiting factor on what you can spend your money on.</p><p></p><p>You can limit what items are available in your game world. That is, of course, your decision. However, it shouldn't necessarily be easy to find someone who'll buy or sell an item, but, logically, it shouldn't be impossible. Almost none of us could purchase a Maserati, but the fact that they are sold means that people can and do purchase them. The fact that there are peasants with barely two coppers to rub together does not mean there aren't people with more gold than they can spend in a lifetime.</p><p></p><p>If nothing else, think of it like this...there are other adventurers in the world, getting money from ruins and needing to spend it. Why not sell your excess items to them? Of course, having some sort of intermediary is useful, but instead of a guy with a shop, you can have your fixer, who can connect you with the guy who has an excess Ring of Protection, or even someone who'll be happy to build one on commission for you.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1828522, member: 14557"] There is effectively no difference between a Learjet and a Ring of Protection +5. They're both extremely expensive items that the vast majority of people will never be able to buy. Magic items, while certainly wondrous, are not meant to be rare to adventurers. The game would not work the way it did if they were meant to be rare. Having magic items sold "a dime a dozen" does not happen unless you're in a super-duper-megalopolis style of city, like Sigil or Union. The GP limits are exactly what they are, a limiting factor on what you can spend your money on. You can limit what items are available in your game world. That is, of course, your decision. However, it shouldn't necessarily be easy to find someone who'll buy or sell an item, but, logically, it shouldn't be impossible. Almost none of us could purchase a Maserati, but the fact that they are sold means that people can and do purchase them. The fact that there are peasants with barely two coppers to rub together does not mean there aren't people with more gold than they can spend in a lifetime. If nothing else, think of it like this...there are other adventurers in the world, getting money from ruins and needing to spend it. Why not sell your excess items to them? Of course, having some sort of intermediary is useful, but instead of a guy with a shop, you can have your fixer, who can connect you with the guy who has an excess Ring of Protection, or even someone who'll be happy to build one on commission for you. Brad [/QUOTE]
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