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Does your campaign have magic shops?
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<blockquote data-quote="FireLance" data-source="post: 1828636" data-attributes="member: 3424"><p>As I've mentioned, the presence or absence of magic shops is not an issue. Rather, it's how comfortable the DM feels about handing magic items to his PCs.</p><p></p><p>If your idea of a "magic shop" is an establishment that sells all types of magic items, and nothing but magic items, then I agree that it does not make sense that one would exist in every village. In a small farming thorp, you usually wouldn't have a magic shop, just as you wouldn't have a shop that sells furniture, or one that sells clothes, or paintings. At most, you would have a general store, or a trader on a wagon that comes by regularly. But, would such a store or trader have magic items for sale? Well, that would depend on the rarity of minor magic items such as potions of healing.</p><p></p><p>Even in the larger towns, would there be magic shops? Perhaps not, but again, there might still be magic items for sale. The local wizard or priest might make magic items for his own use, and may be persuaded to sell them or be commissioned to make them. A weaponsmith might have magic swords for sale in addition to his mundane stock, or could obtain them if requested (perhaps he has an arrangement with the local wizard or priest).</p><p></p><p>Perhaps magic shops still will not exist in most cities, but perhaps there are mage guilds and temples who can be persuaded to sell or make items. The thieves' guild might also run a black market in shady magic items. There could be auction houses or dealers who specialize in rare and precious items, including some which are magical.</p><p></p><p>Perhaps only the largest of metropolises would have something like a magic shop, but no magic shops does not mean no trade in magic items. There are a large variety of non-ridiculous options between the extremes of "magic shops on every corner" and "no trade in magic items at all".</p></blockquote><p></p>
[QUOTE="FireLance, post: 1828636, member: 3424"] As I've mentioned, the presence or absence of magic shops is not an issue. Rather, it's how comfortable the DM feels about handing magic items to his PCs. If your idea of a "magic shop" is an establishment that sells all types of magic items, and nothing but magic items, then I agree that it does not make sense that one would exist in every village. In a small farming thorp, you usually wouldn't have a magic shop, just as you wouldn't have a shop that sells furniture, or one that sells clothes, or paintings. At most, you would have a general store, or a trader on a wagon that comes by regularly. But, would such a store or trader have magic items for sale? Well, that would depend on the rarity of minor magic items such as potions of healing. Even in the larger towns, would there be magic shops? Perhaps not, but again, there might still be magic items for sale. The local wizard or priest might make magic items for his own use, and may be persuaded to sell them or be commissioned to make them. A weaponsmith might have magic swords for sale in addition to his mundane stock, or could obtain them if requested (perhaps he has an arrangement with the local wizard or priest). Perhaps magic shops still will not exist in most cities, but perhaps there are mage guilds and temples who can be persuaded to sell or make items. The thieves' guild might also run a black market in shady magic items. There could be auction houses or dealers who specialize in rare and precious items, including some which are magical. Perhaps only the largest of metropolises would have something like a magic shop, but no magic shops does not mean no trade in magic items. There are a large variety of non-ridiculous options between the extremes of "magic shops on every corner" and "no trade in magic items at all". [/QUOTE]
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