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Does your campaign have magic shops?
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<blockquote data-quote="The Goblin King" data-source="post: 1829212" data-attributes="member: 10970"><p>You know, I think I am going to put a magical Wal-Mart in my world. It is in fact an actual Wal-Mart. Big glowing sign and everything. There seems to be one of these on every island but there is in reality only one Wal-Mart. It exists extradimensionally so all the storefronts lead to the same place. It is gigantic. The sales floor is at least the size of a small town and thats just the first level. No one knows exactly how many floors it has but the elevator operating golem always seem to know exactly which floor you want to go to. It takes an army of sales-beings to staff Wal-Mart which is of course open 24 hours a day all year round. <strong>Anything</strong> can be bought or sold here but you will usually need to find an associate who knows exactly where something is or you could be looking for a very very long time. Shoplifting is strongly discouraged. Unless you were an epic rogue you wouldn't make it 5 feet out the door before you were cut down. Oh, and those rumors about people getting lost in the lower sub-levels and not being able to find the way out are entirely false. If they never escaped then how did they tell the story? </p><p></p><p>Heh, I am only half-joking. I am planning on running an anime-influenced campaign so a magic shop that was part Wal-Mart, part Sigil, and part Warehouse 23 would fit right in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Goblin King, post: 1829212, member: 10970"] You know, I think I am going to put a magical Wal-Mart in my world. It is in fact an actual Wal-Mart. Big glowing sign and everything. There seems to be one of these on every island but there is in reality only one Wal-Mart. It exists extradimensionally so all the storefronts lead to the same place. It is gigantic. The sales floor is at least the size of a small town and thats just the first level. No one knows exactly how many floors it has but the elevator operating golem always seem to know exactly which floor you want to go to. It takes an army of sales-beings to staff Wal-Mart which is of course open 24 hours a day all year round. [B]Anything[/B] can be bought or sold here but you will usually need to find an associate who knows exactly where something is or you could be looking for a very very long time. Shoplifting is strongly discouraged. Unless you were an epic rogue you wouldn't make it 5 feet out the door before you were cut down. Oh, and those rumors about people getting lost in the lower sub-levels and not being able to find the way out are entirely false. If they never escaped then how did they tell the story? Heh, I am only half-joking. I am planning on running an anime-influenced campaign so a magic shop that was part Wal-Mart, part Sigil, and part Warehouse 23 would fit right in. :) [/QUOTE]
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