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Does your campaign have magic shops?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 1829631" data-attributes="member: 12388"><p><em>Yes. Magic item shops exist, though they do not necessarily have all the items in the DMG available at once.</em></p><p></p><p>One of the hardest things for me to get used to when transitioning from 2E to 3E (as a DM) was the idea that the dungeon wasn’t the only place one could find magic items.</p><p></p><p>I greatly appreciated the effort the designers put in to list the magic item prices, item creation rules, etc… because it <em>helped</em> DM’s by giving them a set of rules systems for this stuff, as well as giving players an interesting means of crafting their own items. </p><p></p><p>What I did not appreciate was the blanket assumption in the DMG that magic shops existed, even if only for the wealthy.</p><p></p><p>Taken together, these rules hurt more than helped (IMO) because they shifted player focus away from, “What can I find while exploring?” to “What can I buy when we get back?” Worse, it killed any sense of discovery. What’s the point in feeling awe over finding a never-before-seen-item –particularly a very old and historied item, when a player could just as easily look it up in a book, tally the cost for all of its abilities, have his character “discover” a need for it in game, then promptly go shopping to buy a newer version of the item with the same abilities.</p><p></p><p>Heck, even when one considers the extra cost a PC must pay to commission an item, I’m still not entirely comfortable with PC’s buying items.</p><p></p><p>Which is why I chose the answer above. Even a wealthy city like Waterdeep doesn’t have everything; but if it does have what the players want it may cost their characters as much blood as coin to pay for it.</p><p></p><p>Lastly, I’ve found that it’s simply not realistic to assume that Rulers, Kings, Monarchs, etc… as well as the heads of Merchant Houses and Guilds will be accepted as “better” if they have one or more known magic items that boost their intellect or personal charm.</p><p></p><p>If anything, the detractors of such august individuals could claim these items are simply crutches used by their leaders to boost their otherwise mundane or ineffective abilities.</p><p></p><p>Sorry to rant.</p><p></p><p>J. Grenemyer</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 1829631, member: 12388"] [I]Yes. Magic item shops exist, though they do not necessarily have all the items in the DMG available at once.[/I] One of the hardest things for me to get used to when transitioning from 2E to 3E (as a DM) was the idea that the dungeon wasn’t the only place one could find magic items. I greatly appreciated the effort the designers put in to list the magic item prices, item creation rules, etc… because it [I]helped[/I] DM’s by giving them a set of rules systems for this stuff, as well as giving players an interesting means of crafting their own items. What I did not appreciate was the blanket assumption in the DMG that magic shops existed, even if only for the wealthy. Taken together, these rules hurt more than helped (IMO) because they shifted player focus away from, “What can I find while exploring?” to “What can I buy when we get back?” Worse, it killed any sense of discovery. What’s the point in feeling awe over finding a never-before-seen-item –particularly a very old and historied item, when a player could just as easily look it up in a book, tally the cost for all of its abilities, have his character “discover” a need for it in game, then promptly go shopping to buy a newer version of the item with the same abilities. Heck, even when one considers the extra cost a PC must pay to commission an item, I’m still not entirely comfortable with PC’s buying items. Which is why I chose the answer above. Even a wealthy city like Waterdeep doesn’t have everything; but if it does have what the players want it may cost their characters as much blood as coin to pay for it. Lastly, I’ve found that it’s simply not realistic to assume that Rulers, Kings, Monarchs, etc… as well as the heads of Merchant Houses and Guilds will be accepted as “better” if they have one or more known magic items that boost their intellect or personal charm. If anything, the detractors of such august individuals could claim these items are simply crutches used by their leaders to boost their otherwise mundane or ineffective abilities. Sorry to rant. J. Grenemyer [/QUOTE]
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