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Does your campaign have magic shops?
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<blockquote data-quote="Orius" data-source="post: 1829876" data-attributes="member: 8863"><p>And I would add another motivation that the typical human would follow: power. As you stated, some magic items, like stat boosters would be sought out as a way of gaining power. You're not going to have nobles sitting around on tax revenues and not contemplate using some of that cash to augment themselves magically. It simply goes against human nature. Magic weapons and armor would also be traded to some extent; a powerful ruler would definitely want to buy a +3 or better weapon or armor for his own use if he had the money, and a ruler might look into buying say +1 weapons to equip some shock od elite troops with. Naturally, they're not going to be buying crates of <em>+5 vorpal longswords</em> to hand out to the peasant levies, but magic item commece does not have to lead directly to that. </p><p> </p><p> Of course that doesn't make magical Wal-Marts sprout around the campaign like mushrooms. You're going to have the wealthy and powerful suck up a lot of the good stuff, and while that does include PCs, they're not always going to get everything.</p><p> </p><p> I think one of the problems is that a lot of people start assuming a medieval society, but core D&D really isn't all that medieval. You can do either two things: make it more medieval, and that means cutting back on the fantastic anyway (and this just isn't PC useable magic, it also means the type of encounters a party will face), or just accept that it isn't.</p></blockquote><p></p>
[QUOTE="Orius, post: 1829876, member: 8863"] And I would add another motivation that the typical human would follow: power. As you stated, some magic items, like stat boosters would be sought out as a way of gaining power. You're not going to have nobles sitting around on tax revenues and not contemplate using some of that cash to augment themselves magically. It simply goes against human nature. Magic weapons and armor would also be traded to some extent; a powerful ruler would definitely want to buy a +3 or better weapon or armor for his own use if he had the money, and a ruler might look into buying say +1 weapons to equip some shock od elite troops with. Naturally, they're not going to be buying crates of [i]+5 vorpal longswords[/i] to hand out to the peasant levies, but magic item commece does not have to lead directly to that. Of course that doesn't make magical Wal-Marts sprout around the campaign like mushrooms. You're going to have the wealthy and powerful suck up a lot of the good stuff, and while that does include PCs, they're not always going to get everything. I think one of the problems is that a lot of people start assuming a medieval society, but core D&D really isn't all that medieval. You can do either two things: make it more medieval, and that means cutting back on the fantastic anyway (and this just isn't PC useable magic, it also means the type of encounters a party will face), or just accept that it isn't. [/QUOTE]
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