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Does your campaign have magic shops?
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<blockquote data-quote="Ibram" data-source="post: 1830084" data-attributes="member: 17640"><p>All in all an interesting thread.</p><p></p><p>There are no "Magic Shops" where a PC could go in and buy an off the shelf +2 long sword (buy today and you can get a free bundle of +1 bolts!!!). As a rule magic users are rare, and usualy crazy, which limits the number of usable magic items in circulation. Those magic users powerful enough to craft items usualy have more important things to do with their time then craft an item for some random chump who knocks on their door.</p><p></p><p>Minor "magic" items like healing savles and restorative tonics are usualy available from a herbalist. Small charms are also available from various NPCs.</p><p></p><p>Some large cities have "Curio Shops" where rare and exotic items are sold, but care must be taken when purchasing from such a place as you are more likely to get a dud then something real (unless you know what you are looking for).</p><p></p><p>More powerful items like armor and weapons are usualy family treasures or important relics, and as such selling such an item is virtualy unthinkable. This can make looting a magic item from a fallen foe very dangerous, as the sword may not be his but rather his families (who will go to great lenghts to get it back).</p><p></p><p>Having an item custom made is always a quest. Even finding a magic user powerful enough is difficult (those with such power dont like to be bothered by every punk warrior who "desperatly needs a magic sword to defeat my enemies!!" Once found they have to be bargened with, and those with such power a chest full of gold is meaningless.</p><p></p><p>now IMC an encounter with a daemon or other supernatural creature (an opponent that requires magic to be defeated) is very very rare. 99% of my adventures involve humanoid creatures (Humans, Elves, Orcs, ect...) and as such magic is not needed.</p><p></p><p>---------------</p><p></p><p>The above is the ingame logic behind the scarcity of magical items. As a DM any magic item of significant power is given for a reason. They have backstories that I can use as adventures or side quests. Powerful items IMC evolve as the wielder becomes more powerful, and sometimes maifest new abilities (this allows my players to keep the same weapon over many levels, if not the lifetime of the character).</p></blockquote><p></p>
[QUOTE="Ibram, post: 1830084, member: 17640"] All in all an interesting thread. There are no "Magic Shops" where a PC could go in and buy an off the shelf +2 long sword (buy today and you can get a free bundle of +1 bolts!!!). As a rule magic users are rare, and usualy crazy, which limits the number of usable magic items in circulation. Those magic users powerful enough to craft items usualy have more important things to do with their time then craft an item for some random chump who knocks on their door. Minor "magic" items like healing savles and restorative tonics are usualy available from a herbalist. Small charms are also available from various NPCs. Some large cities have "Curio Shops" where rare and exotic items are sold, but care must be taken when purchasing from such a place as you are more likely to get a dud then something real (unless you know what you are looking for). More powerful items like armor and weapons are usualy family treasures or important relics, and as such selling such an item is virtualy unthinkable. This can make looting a magic item from a fallen foe very dangerous, as the sword may not be his but rather his families (who will go to great lenghts to get it back). Having an item custom made is always a quest. Even finding a magic user powerful enough is difficult (those with such power dont like to be bothered by every punk warrior who "desperatly needs a magic sword to defeat my enemies!!" Once found they have to be bargened with, and those with such power a chest full of gold is meaningless. now IMC an encounter with a daemon or other supernatural creature (an opponent that requires magic to be defeated) is very very rare. 99% of my adventures involve humanoid creatures (Humans, Elves, Orcs, ect...) and as such magic is not needed. --------------- The above is the ingame logic behind the scarcity of magical items. As a DM any magic item of significant power is given for a reason. They have backstories that I can use as adventures or side quests. Powerful items IMC evolve as the wielder becomes more powerful, and sometimes maifest new abilities (this allows my players to keep the same weapon over many levels, if not the lifetime of the character). [/QUOTE]
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