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Does your campaign have magic shops?
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<blockquote data-quote="DragonLancer" data-source="post: 1831751" data-attributes="member: 11868"><p>Well, I do think that magic items should be special and mystical, but I'm not saying that anyone else needs to follow my view on that. I would not be so arrogant as to say that other people's games are played badly, thats not for me to say since I don't know perosnally, nor play in those posters games.</p><p></p><p>The D&D economy as presented in the core books is flawed anyway, so relying on that as a guide is a little bit dodgey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>I will admit that there are some aspects of gaming that I think people do do wrong, but this isn't one of them. I just have a view that because the core books say X that it doesn't have to be that way.</p><p></p><p></p><p></p><p>I never said that. I'm just trying to throw an opposing view out there, and I got grief for it.</p><p></p><p></p><p></p><p>Yes, I understand that, and if I was being deliberately evasive in my posts I might agree. However, I was stating my opinion on a topic that does strike a cord with my gaming philosophy (note I said mine, not everybody elses).</p><p></p><p>---</p><p></p><p>Here goes... In my campaigns...</p><p></p><p>1. Magic items are rare, mystical and wonderous items that are for all intents and purposes priceless. Your everyday villager or city person is probably never going to see a magic item (except for those potions they may be able to afford) in their whole life. Magic item shops do not exist. You want potions or scrolls, find a willing mage or visit your local big temple.</p><p></p><p>2. Spellcasters, while not rare, are not so commonplace either, and those that do exist are more likely to take Metamagic feats than item creation feats. Wizards are about knowledge and gaining power in their spellcasting, not churning out magic swords and rings.</p><p></p><p>3. Magic items have been handed over to temples, by my players, in return for healing/scrolls/potions/raising the dead/information, but people just do not have the kind of money that magic items would sell for.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1831751, member: 11868"] Well, I do think that magic items should be special and mystical, but I'm not saying that anyone else needs to follow my view on that. I would not be so arrogant as to say that other people's games are played badly, thats not for me to say since I don't know perosnally, nor play in those posters games. The D&D economy as presented in the core books is flawed anyway, so relying on that as a guide is a little bit dodgey. :p I will admit that there are some aspects of gaming that I think people do do wrong, but this isn't one of them. I just have a view that because the core books say X that it doesn't have to be that way. I never said that. I'm just trying to throw an opposing view out there, and I got grief for it. Yes, I understand that, and if I was being deliberately evasive in my posts I might agree. However, I was stating my opinion on a topic that does strike a cord with my gaming philosophy (note I said mine, not everybody elses). --- Here goes... In my campaigns... 1. Magic items are rare, mystical and wonderous items that are for all intents and purposes priceless. Your everyday villager or city person is probably never going to see a magic item (except for those potions they may be able to afford) in their whole life. Magic item shops do not exist. You want potions or scrolls, find a willing mage or visit your local big temple. 2. Spellcasters, while not rare, are not so commonplace either, and those that do exist are more likely to take Metamagic feats than item creation feats. Wizards are about knowledge and gaining power in their spellcasting, not churning out magic swords and rings. 3. Magic items have been handed over to temples, by my players, in return for healing/scrolls/potions/raising the dead/information, but people just do not have the kind of money that magic items would sell for. [/QUOTE]
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