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Does your campaign have magic shops?
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<blockquote data-quote="Al" data-source="post: 1833908" data-attributes="member: 2486"><p>In my analysis, I'd go one further. There is no reason why a group of (particularly low-level) wizards would not act as suppliers to stock a permanent magic shop. Each of them could specialise in a particular niche good (say, +1 weapons) and when the shop's inventory of that item runs low, it would place an order with that wizard for another. The middleman would make a profit on the goods acting as the middleman, but his economies of scale and professionalised "marketing" and reliability would guarantee a greater, and more steady, rate of return for the crafting casters than simply having a small store in their house, not to mention that it would liberate them from hanging around ad infinitum until someone wanted to buy. It's a win-win-win situation: the crafter is guaranteed a reliable, predictable and non-time-intensive demand, the magic-item "consumer" is guaranteed a ready source of supply and ease of availability, and the middleman takes a cut of the profit to guarantee him a decent wage.</p><p></p><p>Edit: This is not, of course, a fundamental disagreement, but just a question of degree, and as a counter-point to the above, it is indeed possible for a scheme as you envisage happening in smaller settlements.</p></blockquote><p></p>
[QUOTE="Al, post: 1833908, member: 2486"] In my analysis, I'd go one further. There is no reason why a group of (particularly low-level) wizards would not act as suppliers to stock a permanent magic shop. Each of them could specialise in a particular niche good (say, +1 weapons) and when the shop's inventory of that item runs low, it would place an order with that wizard for another. The middleman would make a profit on the goods acting as the middleman, but his economies of scale and professionalised "marketing" and reliability would guarantee a greater, and more steady, rate of return for the crafting casters than simply having a small store in their house, not to mention that it would liberate them from hanging around ad infinitum until someone wanted to buy. It's a win-win-win situation: the crafter is guaranteed a reliable, predictable and non-time-intensive demand, the magic-item "consumer" is guaranteed a ready source of supply and ease of availability, and the middleman takes a cut of the profit to guarantee him a decent wage. Edit: This is not, of course, a fundamental disagreement, but just a question of degree, and as a counter-point to the above, it is indeed possible for a scheme as you envisage happening in smaller settlements. [/QUOTE]
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