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Does your campaign have magic shops?
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<blockquote data-quote="Mallus" data-source="post: 1839882" data-attributes="member: 3887"><p>All your points are good, but they all work off of a set of viable assumptions. My point was that they're plenty of other viable assumptions, and invoking 'logic' when talking about this stuff is liable to bite you in the arse.. Consider:</p><p></p><p>1) Magic items might be illegal. Or controlled. Or at least their sale might be self-policed by their industry. One bad apple in the grenade seller's asociation could spoil it for the lot of honest grenade merchants...</p><p></p><p>2) It reasonable to assume that magic item boutiques would be found in the most afflluent sections of a large city. But what mechandise would they carry? The toys that dungeons delvers love so much, or magics that make one thinner, prettier, and younger? At best I could see such shops selling defensive enchantments in the form of jewelry. But why would you find arms merchants setting up shop next to Prada and the Jaguar dealership?</p><p></p><p>3) Advetising? Does that even exist in the campaign, at least in the modern sense? And why would a dealer in enormously costly niche items advertise to the general public? Word of mouth among the rich and powerful would offer the real benefit, plus, its a lot safer. We're talking about goods few can actually buy, and plenty would be tempted to steal...</p><p></p><p>4) A 'crude level-based system' is a bit of handwaving... but hey, levels are gained by 'experience points', so sue me if I think that translates into some loosely-defined, widely applicable, practical experience... Generally speaking, a bush-league rogue has had less wordly dealings than a veteran fighter, so it deosn't strain credulity --for me-- that the fighter is better at shopping.</p></blockquote><p></p>
[QUOTE="Mallus, post: 1839882, member: 3887"] All your points are good, but they all work off of a set of viable assumptions. My point was that they're plenty of other viable assumptions, and invoking 'logic' when talking about this stuff is liable to bite you in the arse.. Consider: 1) Magic items might be illegal. Or controlled. Or at least their sale might be self-policed by their industry. One bad apple in the grenade seller's asociation could spoil it for the lot of honest grenade merchants... 2) It reasonable to assume that magic item boutiques would be found in the most afflluent sections of a large city. But what mechandise would they carry? The toys that dungeons delvers love so much, or magics that make one thinner, prettier, and younger? At best I could see such shops selling defensive enchantments in the form of jewelry. But why would you find arms merchants setting up shop next to Prada and the Jaguar dealership? 3) Advetising? Does that even exist in the campaign, at least in the modern sense? And why would a dealer in enormously costly niche items advertise to the general public? Word of mouth among the rich and powerful would offer the real benefit, plus, its a lot safer. We're talking about goods few can actually buy, and plenty would be tempted to steal... 4) A 'crude level-based system' is a bit of handwaving... but hey, levels are gained by 'experience points', so sue me if I think that translates into some loosely-defined, widely applicable, practical experience... Generally speaking, a bush-league rogue has had less wordly dealings than a veteran fighter, so it deosn't strain credulity --for me-- that the fighter is better at shopping. [/QUOTE]
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