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*TTRPGs General
Does your campaign have magic shops?
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<blockquote data-quote="I'm A Banana" data-source="post: 1839998" data-attributes="member: 2067"><p>Well, they're kind of expected in the same way that elves and halflings are expected -- they're part of the rules as written. Of course, DM's have been changing the rules for years, and doing away with magic shops is no greater an offense than doing away with gnomes, so there ya go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p>I dunno, man....I wouldn't know where to begin to look if I wanted to go about purchasing a LEAR Jet. They don't exactly advertise...though they may contact buyers they're interested in having. I can maybe imagine low-level potion brewers and scroll scribers working hard to flood the market, but 1,000 gp is already more money than most settlements in D&D have on hand. Heck, it's not unreasonable to expect that these shops are so rare as to not even largely exist in a city, but perhaps instead set up shop in the ruins or caves themselves -- run for adventurers, by adventurers, and if you want to find it, you can be an adventurer (or pay one). I could imagine a creature who basically sets up shop in the dangerous regions to sell things to those who come in...in fact, I did! They're the cave hermits! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I guess I don't see why a magic shop has to operate like a traditional mall or something...maybe more like high-end fashion with specific designers, maybe one store on a continent, and no real need to advertise, because it spreads by word of mouth in the areas they're interested in selling to.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1839998, member: 2067"] Well, they're kind of expected in the same way that elves and halflings are expected -- they're part of the rules as written. Of course, DM's have been changing the rules for years, and doing away with magic shops is no greater an offense than doing away with gnomes, so there ya go. ;) I dunno, man....I wouldn't know where to begin to look if I wanted to go about purchasing a LEAR Jet. They don't exactly advertise...though they may contact buyers they're interested in having. I can maybe imagine low-level potion brewers and scroll scribers working hard to flood the market, but 1,000 gp is already more money than most settlements in D&D have on hand. Heck, it's not unreasonable to expect that these shops are so rare as to not even largely exist in a city, but perhaps instead set up shop in the ruins or caves themselves -- run for adventurers, by adventurers, and if you want to find it, you can be an adventurer (or pay one). I could imagine a creature who basically sets up shop in the dangerous regions to sell things to those who come in...in fact, I did! They're the cave hermits! :) I guess I don't see why a magic shop has to operate like a traditional mall or something...maybe more like high-end fashion with specific designers, maybe one store on a continent, and no real need to advertise, because it spreads by word of mouth in the areas they're interested in selling to. [/QUOTE]
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