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Does your campaign world have any "strange" races in it?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4726128" data-attributes="member: 57894"><p>While some races in my current campaign setting may not have that weird appearances (some do but not all) plenty have unusual origins. Many/basically all dealing with manipulation of the spirit in some way.</p><p></p><p>I've got:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Shells:</strong> Cybernetic constructs who would remain lifeless if it wasn't for human spirits possessing them after their bodies were wrested away from them. They can take on numerous different forms, from almost human to large power armour constructs to being non-humanoid all together.</li> <li data-xf-list-type="ul"><strong>Twined Spirits: </strong>Humans who have had powerful spirits possess them warping their bodies. This can take on numerous alterations from subtle to extreme. So you may have just little horns or different skin tone, or you'll have a half-insectoid body for instance. It is completely chaotic what will happen.</li> <li data-xf-list-type="ul"><strong>Deva (Don't have Campaign name yet):</strong> While they don't appear that different their origins make them stand out. The fact that a Deva to come into being literally has to cause someone to lose their past life is quite something. Upon the death of a Deva a random person will become a blank slate and go into a state of wanderlust till they reach a place where the Deva spirit and his can truly intertwine and become a new Deva.</li> <li data-xf-list-type="ul"><strong>The Imbued:</strong> They are animal spirits who were given intelligence and whose spirits warped them into anthromorphic forms (Gnolls and such). Some have become the host for darker spirits (Werewolves) while others advance in knowledge and culture. There are some who become intelligent and do not change shape, retaining their animal form.</li> <li data-xf-list-type="ul"><strong>Spirits:</strong> Currently not playable. They are as you suspect different kinds of spirits without a body. They are wildly abundant and many interact with humans on a daily basis, they have jobs, lifestyles, etc.</li> </ul><p>My campaign setting has others, but those are the biggies.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4726128, member: 57894"] While some races in my current campaign setting may not have that weird appearances (some do but not all) plenty have unusual origins. Many/basically all dealing with manipulation of the spirit in some way. I've got: [LIST] [*][B]Shells:[/B] Cybernetic constructs who would remain lifeless if it wasn't for human spirits possessing them after their bodies were wrested away from them. They can take on numerous different forms, from almost human to large power armour constructs to being non-humanoid all together. [*][B]Twined Spirits: [/B]Humans who have had powerful spirits possess them warping their bodies. This can take on numerous alterations from subtle to extreme. So you may have just little horns or different skin tone, or you'll have a half-insectoid body for instance. It is completely chaotic what will happen. [*][B]Deva (Don't have Campaign name yet):[/B] While they don't appear that different their origins make them stand out. The fact that a Deva to come into being literally has to cause someone to lose their past life is quite something. Upon the death of a Deva a random person will become a blank slate and go into a state of wanderlust till they reach a place where the Deva spirit and his can truly intertwine and become a new Deva. [*][B]The Imbued:[/B] They are animal spirits who were given intelligence and whose spirits warped them into anthromorphic forms (Gnolls and such). Some have become the host for darker spirits (Werewolves) while others advance in knowledge and culture. There are some who become intelligent and do not change shape, retaining their animal form. [*][B]Spirits:[/B] Currently not playable. They are as you suspect different kinds of spirits without a body. They are wildly abundant and many interact with humans on a daily basis, they have jobs, lifestyles, etc. [/LIST] My campaign setting has others, but those are the biggies. [/QUOTE]
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Does your campaign world have any "strange" races in it?
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