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Does your campaign world have any "strange" races in it?
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<blockquote data-quote="The Green Adam" data-source="post: 4726238" data-attributes="member: 50821"><p>I basically follow two extremes...</p><p> </p><p>Either my campaigns have primarily Humans with a few rare characters being faerie touched or tainted, having the blood of giants or being talking animals or...</p><p> </p><p>Medieval Star Wars! The most commonly encountered species remain classic - Humans, Elves (personal variations), Half-Elves (misnomer for a 'race' that has been a mix of Human and Elf for a thousand years now) Dwarves (personal variations), Gnomes (personal variations) and Halflings. Less common but still interacting with the main species are Rakasta (Cat People), Centaurs, Kenku, Lizard Men, Thri-Keen and some species of Drakes (personal variations that are small, non-humanoid, intelligent cousins to Dragons - the largest Drakes are a little bigger then a horse). Very rare and unique species include but are not limited to...</p><p> </p><p><strong>Ebuss</strong>: An anthropomorphic species of intelligent Dog people originating on a parallel Prime Material Plane. A number of them have ended up on our world for various reasons.</p><p> </p><p><strong>Homonculi</strong>: Very different from the classic D&D version, these are more like mongrel men meets weird wizard experiment. No two are exactly alike.</p><p> </p><p><strong>Awakened Golem</strong>: Similar to a Warforged but also quite different. Only one exists on my world.</p><p> </p><p><strong>Half-Breeds</strong>: Rare but not unheard of. Examples have included Half-Ogres, Half-Orcs, Half-Hobgoblins (incorrectly called Half-Goblins), Half-Fae, Dragon Childern (the offspring of a Dragon shapechanged into humanoid form and a natural humanoid), Half-Elementals and a smattering of others.</p><p> </p><p>There are others but I can't recall any of them specifically right now. I should note that my primary D&D world is more akin to a Superhero game, with an order of supernaturally chosen defenders protecting the world (no 'normal' person (non-order/villain NPC) rises above 10th level and most gain xp very slowly). Because of this the order is the only place you'll see some of these freaky characters (imagine a medieval fantasy world defended by the Justice League Unlimited or Legion of Superheroes).</p><p> </p><p>AD</p><p>Barking Alien</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4726238, member: 50821"] I basically follow two extremes... Either my campaigns have primarily Humans with a few rare characters being faerie touched or tainted, having the blood of giants or being talking animals or... Medieval Star Wars! The most commonly encountered species remain classic - Humans, Elves (personal variations), Half-Elves (misnomer for a 'race' that has been a mix of Human and Elf for a thousand years now) Dwarves (personal variations), Gnomes (personal variations) and Halflings. Less common but still interacting with the main species are Rakasta (Cat People), Centaurs, Kenku, Lizard Men, Thri-Keen and some species of Drakes (personal variations that are small, non-humanoid, intelligent cousins to Dragons - the largest Drakes are a little bigger then a horse). Very rare and unique species include but are not limited to... [B]Ebuss[/B]: An anthropomorphic species of intelligent Dog people originating on a parallel Prime Material Plane. A number of them have ended up on our world for various reasons. [B]Homonculi[/B]: Very different from the classic D&D version, these are more like mongrel men meets weird wizard experiment. No two are exactly alike. [B]Awakened Golem[/B]: Similar to a Warforged but also quite different. Only one exists on my world. [B]Half-Breeds[/B]: Rare but not unheard of. Examples have included Half-Ogres, Half-Orcs, Half-Hobgoblins (incorrectly called Half-Goblins), Half-Fae, Dragon Childern (the offspring of a Dragon shapechanged into humanoid form and a natural humanoid), Half-Elementals and a smattering of others. There are others but I can't recall any of them specifically right now. I should note that my primary D&D world is more akin to a Superhero game, with an order of supernaturally chosen defenders protecting the world (no 'normal' person (non-order/villain NPC) rises above 10th level and most gain xp very slowly). Because of this the order is the only place you'll see some of these freaky characters (imagine a medieval fantasy world defended by the Justice League Unlimited or Legion of Superheroes). AD Barking Alien [/QUOTE]
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Does your campaign world have any "strange" races in it?
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