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General Tabletop Discussion
*Dungeons & Dragons
Does your concern about adding more classes to 5e D&D stem from multiclassing?
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<blockquote data-quote="Helldritch" data-source="post: 8527957" data-attributes="member: 6855114"><p>Strange, I love RIFTS not for the classes, but for the world itself and the mechanics... quite the reverse of [USER=18]@Ruin Explorer[/USER] . Too many classes spoils the broth. In fact, too many classes limits the imagination in differentiating the characters. At some point, it will not be how can I make my character unique, but which class will make my character unique. Quite a drastic move in phisolophy. We had a samurai way before it was offered to us (build on the chassi of the battlemaster) we had a ninja (a monk way of the shadow/rogue assassin), a shoei (fighter battle master/cleric of war) and so on. All built upon base classes or a combination of two classes. Anything can be done with a bit of imagination. No need for an endless amount of classes. </p><p></p><p>The problem with multiclassing is that it is simply too easy. Just put back the Paladin with a high charisma requirement and make it a MAD class in which it needs wisdom to cast spells but charisma to smite. Make the Warlock an Intel casters and voilà! No more problems with multiclassing (a bit more would be required but you see the point).</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8527957, member: 6855114"] Strange, I love RIFTS not for the classes, but for the world itself and the mechanics... quite the reverse of [USER=18]@Ruin Explorer[/USER] . Too many classes spoils the broth. In fact, too many classes limits the imagination in differentiating the characters. At some point, it will not be how can I make my character unique, but which class will make my character unique. Quite a drastic move in phisolophy. We had a samurai way before it was offered to us (build on the chassi of the battlemaster) we had a ninja (a monk way of the shadow/rogue assassin), a shoei (fighter battle master/cleric of war) and so on. All built upon base classes or a combination of two classes. Anything can be done with a bit of imagination. No need for an endless amount of classes. The problem with multiclassing is that it is simply too easy. Just put back the Paladin with a high charisma requirement and make it a MAD class in which it needs wisdom to cast spells but charisma to smite. Make the Warlock an Intel casters and voilà! No more problems with multiclassing (a bit more would be required but you see the point). [/QUOTE]
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Community
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Does your concern about adding more classes to 5e D&D stem from multiclassing?
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