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General Tabletop Discussion
*Dungeons & Dragons
Does your concern about adding more classes to 5e D&D stem from multiclassing?
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<blockquote data-quote="CleverNickName" data-source="post: 8528605" data-attributes="member: 50987"><p>Even though I'm quoting [USER=63508]@Minigiant[/USER] from this thread, I'm trying to write a universal response. I hope nobody feels singled-out.</p><p></p><p>-----</p><p></p><p>Two schools of thought always emerge on threads like these.</p><ul> <li data-xf-list-type="ul">Stuff the players want that the DM doesn't, and</li> <li data-xf-list-type="ul">Stuff the DM wants that the player's don't.</li> </ul><p>Both sides focus on the rules as-written as if it were an immutable anchor in the discussion (it isn't, btw). Those same rules as-written also permit (encourage, even) the DM to omit or house-rule away anything that they feel don't belong in the game. And even if a particular game element is in the Core Rules, the players are not obligated to use them for their characters. In short: the rules as-written can only help present this argument...they can't help solve it.</p><p></p><p>There are plenty of advice posts about 'convincing your players/DM to see things your way,' but they all boil down to the same point: you have to talk to your fellow gamers. You have to explain why you want/don't want a particular thing in your game, and you have to be honest and flexible about it.</p><ul> <li data-xf-list-type="ul">If a particular class only interests you because it lets you spam a particular power combination, tell your DM. Don't try to hide it, sneak it in, or pretend you didn't notice it--your DM needs to know that power combos and optimization are important to your enjoyment of the game.</li> <li data-xf-list-type="ul">If the only reason you want to play a unique psion class (instead of a reskinned Whatever) is to circumvent the anti-magic and Counterspell effects in the game, tell your DM...they need to know that you feel like magic is being too heavily suppressed.</li> <li data-xf-list-type="ul">If you want to use the "gritty" rules for long rests because you feel like the players spend too much time resting and not enough time exploring, tell your players. They need to know that you are unhappy with the pace of the story.</li> </ul><p>Talk it out, be willing to bend, and actively look for compromise. Official books from WotC are no substitute for clear, honest communication with your table-mates. Nothing is.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8528605, member: 50987"] Even though I'm quoting [USER=63508]@Minigiant[/USER] from this thread, I'm trying to write a universal response. I hope nobody feels singled-out. ----- Two schools of thought always emerge on threads like these. [LIST] [*]Stuff the players want that the DM doesn't, and [*]Stuff the DM wants that the player's don't. [/LIST] Both sides focus on the rules as-written as if it were an immutable anchor in the discussion (it isn't, btw). Those same rules as-written also permit (encourage, even) the DM to omit or house-rule away anything that they feel don't belong in the game. And even if a particular game element is in the Core Rules, the players are not obligated to use them for their characters. In short: the rules as-written can only help present this argument...they can't help solve it. There are plenty of advice posts about 'convincing your players/DM to see things your way,' but they all boil down to the same point: you have to talk to your fellow gamers. You have to explain why you want/don't want a particular thing in your game, and you have to be honest and flexible about it. [LIST] [*]If a particular class only interests you because it lets you spam a particular power combination, tell your DM. Don't try to hide it, sneak it in, or pretend you didn't notice it--your DM needs to know that power combos and optimization are important to your enjoyment of the game. [*]If the only reason you want to play a unique psion class (instead of a reskinned Whatever) is to circumvent the anti-magic and Counterspell effects in the game, tell your DM...they need to know that you feel like magic is being too heavily suppressed. [*]If you want to use the "gritty" rules for long rests because you feel like the players spend too much time resting and not enough time exploring, tell your players. They need to know that you are unhappy with the pace of the story. [/LIST] Talk it out, be willing to bend, and actively look for compromise. Official books from WotC are no substitute for clear, honest communication with your table-mates. Nothing is. [/QUOTE]
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Community
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Does your concern about adding more classes to 5e D&D stem from multiclassing?
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