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General Tabletop Discussion
*Dungeons & Dragons
Does your concern about adding more classes to 5e D&D stem from multiclassing?
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<blockquote data-quote="CleverNickName" data-source="post: 8529712" data-attributes="member: 50987"><p>In my opinion?</p><p></p><p>There are a number of popular "character build" guides on Reddit and elsewhere, that claim the hexblade/paladin multiclass is the most powerful melee character in the game. (Spoiler alert, it isn't.) A character that can deal a ton of damage every round isn't necessarily going to be a ton of fun to play, for the same reason that a one-trick pony isn't very much fun to watch. There isn't a prize for Most Damage Dealt During Combat, and nobody is going to ever "win" the game of D&D.</p><p></p><p>But these infamous threads and guides say otherwise, emphasizing Damage Per Round and short rest mechanics to "win" the game. Some threads offer advice on how players can convince their DM to allow this build, or advice for DMs on how to ban them effectively. New players come across these guides online and want to roll one up as soon as possible...and new DMs come across these guides online and want to shut them down.</p><p></p><p>That's why I think that particular combo comes up so frequently in discussion.</p><p></p><p>At the end of the day, it's just another multiclassed, highly-optimized character that may or may not be a good fit for the gaming group...like the PoleBarian, the CoffeeLock, and the Roadburn Druid. Beware these optimized "stuntman" character builds that pull the same two stunts every round of every battle...you are probably the only person at the table who is impressed.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8529712, member: 50987"] In my opinion? There are a number of popular "character build" guides on Reddit and elsewhere, that claim the hexblade/paladin multiclass is the most powerful melee character in the game. (Spoiler alert, it isn't.) A character that can deal a ton of damage every round isn't necessarily going to be a ton of fun to play, for the same reason that a one-trick pony isn't very much fun to watch. There isn't a prize for Most Damage Dealt During Combat, and nobody is going to ever "win" the game of D&D. But these infamous threads and guides say otherwise, emphasizing Damage Per Round and short rest mechanics to "win" the game. Some threads offer advice on how players can convince their DM to allow this build, or advice for DMs on how to ban them effectively. New players come across these guides online and want to roll one up as soon as possible...and new DMs come across these guides online and want to shut them down. That's why I think that particular combo comes up so frequently in discussion. At the end of the day, it's just another multiclassed, highly-optimized character that may or may not be a good fit for the gaming group...like the PoleBarian, the CoffeeLock, and the Roadburn Druid. Beware these optimized "stuntman" character builds that pull the same two stunts every round of every battle...you are probably the only person at the table who is impressed. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Does your concern about adding more classes to 5e D&D stem from multiclassing?
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