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General Tabletop Discussion
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Does Your DM Let Everyone Start With A Feat?
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<blockquote data-quote="DEFCON 1" data-source="post: 8679637" data-attributes="member: 7006"><p>Unless you looked at every single feature a class receives as essentially a feat (which I do). To me there is no difference between a feat and a class feature, except the class features are given to a character for free as part of being that class. But I never see any issue with swapping out class features with "official feats" if it makes sense for a particular character (granted, I've also re-written a whole bunch for balance reasons), and more often than not will poke players towards just doing "feature swaps" with other classes to get the feature they want, rather than taking a 1-level multiclass dip to get it.</p><p></p><p>Heck... this is exactly what so many feats are nowadays anyway, class features that other classes can take. Other class wants spellcasting? There's a feat for that. Other class wants a Fighting Style? There's a feat for that. Metamagic? There's a feat for that. Combat Maneuver? Feat. At this point they could just turn every single Level 1 class feature into a feat and then let players select like three that they want to start the game with if they wanted. Keep Classes as like the "starting basic packages" available to players that want a standardized pre-chosen selection... but then anyone else can mix-and-match to their heart's content.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8679637, member: 7006"] Unless you looked at every single feature a class receives as essentially a feat (which I do). To me there is no difference between a feat and a class feature, except the class features are given to a character for free as part of being that class. But I never see any issue with swapping out class features with "official feats" if it makes sense for a particular character (granted, I've also re-written a whole bunch for balance reasons), and more often than not will poke players towards just doing "feature swaps" with other classes to get the feature they want, rather than taking a 1-level multiclass dip to get it. Heck... this is exactly what so many feats are nowadays anyway, class features that other classes can take. Other class wants spellcasting? There's a feat for that. Other class wants a Fighting Style? There's a feat for that. Metamagic? There's a feat for that. Combat Maneuver? Feat. At this point they could just turn every single Level 1 class feature into a feat and then let players select like three that they want to start the game with if they wanted. Keep Classes as like the "starting basic packages" available to players that want a standardized pre-chosen selection... but then anyone else can mix-and-match to their heart's content. [/QUOTE]
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