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General Tabletop Discussion
*Dungeons & Dragons
Does Your DM Let Everyone Start With A Feat?
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<blockquote data-quote="CreamCloud0" data-source="post: 8680502" data-attributes="member: 7034710"><p>True, not every bit of loot is going to perfectly align with what the player wants for their character and that’s fine, but feats to my understanding are viewed as much more of a character customisation feature, they’re inherent, so when the GM starts interfering with that it provokes a more emotional response as it’s generally agreed that a GM doesn’t interfere with CC except in a few situations like having a few ground rules ‘I don’t allow dwarves and halflings in my world’ or ‘X subclass/ability/ect is banned at my table’ or perhaps later in the game approaching the player to discuss ‘hey i was thinking that it would be interesting and thematic if X happened to your character given what happened last session’ or ‘your character is really powerful and throwing off all my encounters/puzzles, could we discuss making some adjustments to them?’</p><p></p><p>The earlier mentioned genie gifting feats as rewards is a much more agreeable situation because it’s explicitly happening in universe as a reward for completing a quest rather than the situation you’re intending to give them to them where the feat is an out of universe thing where you’re withholding information until other choices have been finalised in a situation where that doesn’t really need to happen.</p><p></p><p>I say this not to accuse you of malicious intent but merely to explain how it could be interpreted, and you’re right in saying some players might just go ‘nice, a free feat’ but as it has already been proven in this thread the response of ‘why wasn’t i told about this earlier? You’re manipulating my decisions’ is also possible to occur.</p><p></p><p>EDIT: It might be taken much better if you’re upfront about that there’s going to be feats after CC, something like ‘I’ve got a curated list of flavour feats that you get to pick one of after you’ve made your character, I’ve chosen this because I don’t want you to optimise with them, how do you feel about that?’ Just to test the waters of their reactions, if they’re fine with it, great! But if not then maybe let them know what they’re getting featwise sooner for CC and trust in them not to powergame (not always possible with some players unfortunately but people are people)</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8680502, member: 7034710"] True, not every bit of loot is going to perfectly align with what the player wants for their character and that’s fine, but feats to my understanding are viewed as much more of a character customisation feature, they’re inherent, so when the GM starts interfering with that it provokes a more emotional response as it’s generally agreed that a GM doesn’t interfere with CC except in a few situations like having a few ground rules ‘I don’t allow dwarves and halflings in my world’ or ‘X subclass/ability/ect is banned at my table’ or perhaps later in the game approaching the player to discuss ‘hey i was thinking that it would be interesting and thematic if X happened to your character given what happened last session’ or ‘your character is really powerful and throwing off all my encounters/puzzles, could we discuss making some adjustments to them?’ The earlier mentioned genie gifting feats as rewards is a much more agreeable situation because it’s explicitly happening in universe as a reward for completing a quest rather than the situation you’re intending to give them to them where the feat is an out of universe thing where you’re withholding information until other choices have been finalised in a situation where that doesn’t really need to happen. I say this not to accuse you of malicious intent but merely to explain how it could be interpreted, and you’re right in saying some players might just go ‘nice, a free feat’ but as it has already been proven in this thread the response of ‘why wasn’t i told about this earlier? You’re manipulating my decisions’ is also possible to occur. EDIT: It might be taken much better if you’re upfront about that there’s going to be feats after CC, something like ‘I’ve got a curated list of flavour feats that you get to pick one of after you’ve made your character, I’ve chosen this because I don’t want you to optimise with them, how do you feel about that?’ Just to test the waters of their reactions, if they’re fine with it, great! But if not then maybe let them know what they’re getting featwise sooner for CC and trust in them not to powergame (not always possible with some players unfortunately but people are people) [/QUOTE]
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Does Your DM Let Everyone Start With A Feat?
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