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Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
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<blockquote data-quote="DEFCON 1" data-source="post: 7635170" data-attributes="member: 7006"><p>It's a question that I've struggled with on occasion as well. Every time I decide on a new campaign and I start going through the lists of races, backgrounds and classes the list keeps getting larger and larger with more and more overlap in identity and ideas until it just becomes the Mos Eisley Cantina again. And I keep trying to find ways to shrink things down but it never seems to work.</p><p></p><p>Quite honestly, I think my best bet in the future is to try and actually just run a Basic Rules game one time. It scares the crap out of me because I like the idea of the various clerical domains for all the gods, and the eight wizarding schools, and the larger number of backgrounds found in the PHB and so forth... but at the same time jumping in feet-first into a game where there are just one type of only Humans, Dwarves, Elves, and Haflings, there are only four "non-subclassed" Classes (I say "non-subclassed" because we are supposed to consider the Champion, Thief, Life, and Evocation as generic parts of the generic class) and a few basic backgrounds to select from (which is the one place where I'd probably add in a few ones from the PHB that aren't in the Basic Rules because at the very least Outlander should be included so you could create the Core Four version of the ranger-lite and druid-lite.)</p><p></p><p>Whether or not I ever actually try and run a game using these rules I don't know, but the idea does keep tugging at me as a way to make things simpler on both ends of the game for both players and myself.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7635170, member: 7006"] It's a question that I've struggled with on occasion as well. Every time I decide on a new campaign and I start going through the lists of races, backgrounds and classes the list keeps getting larger and larger with more and more overlap in identity and ideas until it just becomes the Mos Eisley Cantina again. And I keep trying to find ways to shrink things down but it never seems to work. Quite honestly, I think my best bet in the future is to try and actually just run a Basic Rules game one time. It scares the crap out of me because I like the idea of the various clerical domains for all the gods, and the eight wizarding schools, and the larger number of backgrounds found in the PHB and so forth... but at the same time jumping in feet-first into a game where there are just one type of only Humans, Dwarves, Elves, and Haflings, there are only four "non-subclassed" Classes (I say "non-subclassed" because we are supposed to consider the Champion, Thief, Life, and Evocation as generic parts of the generic class) and a few basic backgrounds to select from (which is the one place where I'd probably add in a few ones from the PHB that aren't in the Basic Rules because at the very least Outlander should be included so you could create the Core Four version of the ranger-lite and druid-lite.) Whether or not I ever actually try and run a game using these rules I don't know, but the idea does keep tugging at me as a way to make things simpler on both ends of the game for both players and myself. [/QUOTE]
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Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
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