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Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
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<blockquote data-quote="oreofox" data-source="post: 7635300" data-attributes="member: 6776240"><p>Personally, yes the race matters. However, in many games I have played in, it doesn't really seem to matter to the DM. Right now I am playing a gnoll paladin/barbarian/warlock (backstory reasons), who uses "mask of many faces" to appear as a dwarf (she was raised by a dwarf paladin) even though she appears 6.5 feet tall. When I first joined in (came in when everyone was level 7), the DM had some NPCs react to such a tall dwarf, and when taking damage in combat she rages (which I have remove the disguise), there's been a couple reactions from opponents. But now? Nothing. I might as well just be playing a human.</p><p></p><p>As for the comment about gnomes: In my setting, gnomes are changed. They started as the offspring of humans and water fey creatures, breeding true, and having the typical illusionist trickster faerie schtick common in default D&D for the past few decades. I got tired of that, so they changed over the centuries. They were nearly wiped out because of their more happy-go-lucky attitude, but one of their own helped rally them and saved them from extinction. This gnome ascended into deity status, and became the new God of War for the setting. The mortal gnomes renounced their trickster faerie heritage and, with the blessings of their new god, fundamentally changed. They are now a mix of the Spartans from the 300 movie, mixed with steampunk tinkerer artificer types. As a whole, they worship their war god, with a traditional reverence for their elemental goddess of water. Gnomes live in a water-logged nation where it rains perpetually, and have a higher percentage of water genasi than any other race (planetouched, including tieflings and aasimar, can be from any race).</p><p></p><p>Halflings, as mentioned earlier, I didn't really know where to put them amongst the other races (having 3 small races in goblins, gnomes, and ratfolk), so I killed them off, though they existed once. They used to be nomads on my world's area known as the Plains of Everlight (a flat expanse where the world is lit up as if it was day 24/7 [or 24/8 in my world] due to the bleed over from my setting's Plane of Light), and live on in the planetouched of Light. But other than that, I just couldn't figure anything out that wasn't stepping on toes, which is a pretty BS reason as I am sure one of my multitude of other races (which I have many) probably step on another race's toes, but I just never really liked halflings as a whole.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7635300, member: 6776240"] Personally, yes the race matters. However, in many games I have played in, it doesn't really seem to matter to the DM. Right now I am playing a gnoll paladin/barbarian/warlock (backstory reasons), who uses "mask of many faces" to appear as a dwarf (she was raised by a dwarf paladin) even though she appears 6.5 feet tall. When I first joined in (came in when everyone was level 7), the DM had some NPCs react to such a tall dwarf, and when taking damage in combat she rages (which I have remove the disguise), there's been a couple reactions from opponents. But now? Nothing. I might as well just be playing a human. As for the comment about gnomes: In my setting, gnomes are changed. They started as the offspring of humans and water fey creatures, breeding true, and having the typical illusionist trickster faerie schtick common in default D&D for the past few decades. I got tired of that, so they changed over the centuries. They were nearly wiped out because of their more happy-go-lucky attitude, but one of their own helped rally them and saved them from extinction. This gnome ascended into deity status, and became the new God of War for the setting. The mortal gnomes renounced their trickster faerie heritage and, with the blessings of their new god, fundamentally changed. They are now a mix of the Spartans from the 300 movie, mixed with steampunk tinkerer artificer types. As a whole, they worship their war god, with a traditional reverence for their elemental goddess of water. Gnomes live in a water-logged nation where it rains perpetually, and have a higher percentage of water genasi than any other race (planetouched, including tieflings and aasimar, can be from any race). Halflings, as mentioned earlier, I didn't really know where to put them amongst the other races (having 3 small races in goblins, gnomes, and ratfolk), so I killed them off, though they existed once. They used to be nomads on my world's area known as the Plains of Everlight (a flat expanse where the world is lit up as if it was day 24/7 [or 24/8 in my world] due to the bleed over from my setting's Plane of Light), and live on in the planetouched of Light. But other than that, I just couldn't figure anything out that wasn't stepping on toes, which is a pretty BS reason as I am sure one of my multitude of other races (which I have many) probably step on another race's toes, but I just never really liked halflings as a whole. [/QUOTE]
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Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
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