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Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
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<blockquote data-quote="Celebrim" data-source="post: 7635322" data-attributes="member: 4937"><p>Well, you are making presumptions.</p><p></p><p></p><p></p><p>I would never assume that. There are too many settings (more than half are homebrew), too many editions, too styles of campaign.</p><p></p><p></p><p></p><p>No, I think sanity is finally returning to you. Not every race is in every setting. My preferred homebrew has the following approved PC races: changling, pixie, sidhe, goblin, half-goblin, hobgoblin, elf, human, dwarf, orine, and idreth. And that's it.</p><p></p><p>No one in the setting has really heard of a gnome, goliaths, orcs, dragonborn, half-orc, tieflings or what not. They have heard of kobolds, gnolls, minotaurs and so forth but they would treat these things as monsters because that's actually what they are. (Bugbears are technically people but not suitable as a PC race, for the same reason that effreeti and hill giants are arguably people but not suitable as a PC race.)</p><p></p><p>D&D has acquired a sort of Star Wars cantina shtick where all sorts of different aliens are living together and despite the different bumps on their forehead, none of that really matters. The great irony of this approach is that if everything is alien then nothing is - it all becomes familiar and as you put it there is no noticeable difference between characters of different races beyond that they were chosen entirely to acquire attribute bonuses or the like.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7635322, member: 4937"] Well, you are making presumptions. I would never assume that. There are too many settings (more than half are homebrew), too many editions, too styles of campaign. No, I think sanity is finally returning to you. Not every race is in every setting. My preferred homebrew has the following approved PC races: changling, pixie, sidhe, goblin, half-goblin, hobgoblin, elf, human, dwarf, orine, and idreth. And that's it. No one in the setting has really heard of a gnome, goliaths, orcs, dragonborn, half-orc, tieflings or what not. They have heard of kobolds, gnolls, minotaurs and so forth but they would treat these things as monsters because that's actually what they are. (Bugbears are technically people but not suitable as a PC race, for the same reason that effreeti and hill giants are arguably people but not suitable as a PC race.) D&D has acquired a sort of Star Wars cantina shtick where all sorts of different aliens are living together and despite the different bumps on their forehead, none of that really matters. The great irony of this approach is that if everything is alien then nothing is - it all becomes familiar and as you put it there is no noticeable difference between characters of different races beyond that they were chosen entirely to acquire attribute bonuses or the like. [/QUOTE]
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Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
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