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Does Your Game Have Random Encounters?
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<blockquote data-quote="Cadence" data-source="post: 9749233" data-attributes="member: 6701124"><p>Sometimes I have things mapped out pretty well and in those cases it is mostly scripted. Recently I've been running some GG remastered modules and they have some inhabitants who might be stationary (but don't seem like they should) and some random encounter tables. I don't usually randomly roll, it's probably closer to...</p><p></p><p></p><p>I might have them roll a d12 for luck and use the roll (I tell them in advance if high or low is better) to guide me based on what the party has been doing.</p><p></p><p>A lot of times I might only have a sketch of what is off the beaten path, or maybe just a general inkling. In those cases I <insert [USER=7026405]@zarionofarabel[/USER] 's note above, maybe a luck die, and taking the parties actions into account>.</p></blockquote><p></p>
[QUOTE="Cadence, post: 9749233, member: 6701124"] Sometimes I have things mapped out pretty well and in those cases it is mostly scripted. Recently I've been running some GG remastered modules and they have some inhabitants who might be stationary (but don't seem like they should) and some random encounter tables. I don't usually randomly roll, it's probably closer to... I might have them roll a d12 for luck and use the roll (I tell them in advance if high or low is better) to guide me based on what the party has been doing. A lot of times I might only have a sketch of what is off the beaten path, or maybe just a general inkling. In those cases I <insert [USER=7026405]@zarionofarabel[/USER] 's note above, maybe a luck die, and taking the parties actions into account>. [/QUOTE]
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