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Does Your Game Have Random Encounters?
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<blockquote data-quote="1QD" data-source="post: 9751629" data-attributes="member: 7053892"><p>I have my own gaming system, and that is what I am discussing. I am a former Dnd player, gone self creator. I have abandoned Dnd on the whole. As far as the rules go, Each day an encounter roll is made. Players take turns making the roll against thier own luck stat. If they fail we have an encounter. If they critically fail we have a difficult encounter or maybe a bounty hunter if they have the wanted flaw. If they fail but only by a bit, bad weather might make the days travel impossible. </p><p></p><p>If they make it, no encounter. If they make it by a bit then bad weather may threaten, and if they critically succeed they have the option of 1 weeks travel, encounter free, or they can take a randomly rolled magic item. Optionally if the group is seeking a rare item or specialized target a natural one will become, "that target is found".</p><p></p><p>While I do have charts for treasure, I have not made encounter charts. I feel that GM's should choose relavant encounters, with the option of randomness thrown in at thier whim. My book includes races as monsters so all your encounter rules are in with the monster entry and can be ran straight from the book. It also means if you want to play a specific race, the rules to play one are there as well, eliminating the need for seperate races and encounters as a book to buy. I also have a rather extensive collection of encounters already rolled up from years of gaming that I can pull from as well.</p></blockquote><p></p>
[QUOTE="1QD, post: 9751629, member: 7053892"] I have my own gaming system, and that is what I am discussing. I am a former Dnd player, gone self creator. I have abandoned Dnd on the whole. As far as the rules go, Each day an encounter roll is made. Players take turns making the roll against thier own luck stat. If they fail we have an encounter. If they critically fail we have a difficult encounter or maybe a bounty hunter if they have the wanted flaw. If they fail but only by a bit, bad weather might make the days travel impossible. If they make it, no encounter. If they make it by a bit then bad weather may threaten, and if they critically succeed they have the option of 1 weeks travel, encounter free, or they can take a randomly rolled magic item. Optionally if the group is seeking a rare item or specialized target a natural one will become, "that target is found". While I do have charts for treasure, I have not made encounter charts. I feel that GM's should choose relavant encounters, with the option of randomness thrown in at thier whim. My book includes races as monsters so all your encounter rules are in with the monster entry and can be ran straight from the book. It also means if you want to play a specific race, the rules to play one are there as well, eliminating the need for seperate races and encounters as a book to buy. I also have a rather extensive collection of encounters already rolled up from years of gaming that I can pull from as well. [/QUOTE]
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