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Does Your Game Have Random Encounters?
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<blockquote data-quote="dbm" data-source="post: 9754244" data-attributes="member: 8014"><p>I voted ‘rarely’. When I am running it tends to be one of Pinnacle’s Savage Worlds ‘plot point campaigns’ which are a loose structure where there are typically ~8 plot-based adventures and maybe a dozen non-plot adventures all provided in outline. Typically these adventures may be in a sandbox location and the concept is that you as GM can mix in plot or non-plot adventure outlines depending on what the party is doing. This is kind of a ‘road map’ style rather than fully sandbox or linear. What I mean by ‘road map’ is that you want to get from A to Z and touch on points E, J, M and so on but there are many ways to get between those points more quickly or circuitously depending on player choices.</p><p></p><p>Additional to that, first party Pinnacle campaign books also include adventure generators for each of the worlds / campaigns. There are usually several of these, based on major regions with the campaign scope. They involve drawing three cards (Savage Worlds uses cards for a few systems, so GMs will have them on hand) to generate: objective, obstacle, and complication. Both the suit and value of the card are significant to the result.</p><p></p><p>This card-based system is great for quickly generating the focus for a random encounter or even a whole adventure, and this is what I was thinking of when I voted ‘rarely’. While the campaigns have enough pre-defined adventure skeletons to populate a full campaign (still needing the GM to put meat on the bones of them) these can be used to very quickly generate new content as required.</p><p></p><p>There are also pacing mechanisms, for example you pull cards based on an in-game timer when the party travel or rest in dangerous circumstances and when you pull a face card that indicates a random encounter, while the suit determines what kind of random encounter that should be (which leads to different tables, one for each).</p><p></p><p>So, I use this sparingly but it is great when I put it to use.</p></blockquote><p></p>
[QUOTE="dbm, post: 9754244, member: 8014"] I voted ‘rarely’. When I am running it tends to be one of Pinnacle’s Savage Worlds ‘plot point campaigns’ which are a loose structure where there are typically ~8 plot-based adventures and maybe a dozen non-plot adventures all provided in outline. Typically these adventures may be in a sandbox location and the concept is that you as GM can mix in plot or non-plot adventure outlines depending on what the party is doing. This is kind of a ‘road map’ style rather than fully sandbox or linear. What I mean by ‘road map’ is that you want to get from A to Z and touch on points E, J, M and so on but there are many ways to get between those points more quickly or circuitously depending on player choices. Additional to that, first party Pinnacle campaign books also include adventure generators for each of the worlds / campaigns. There are usually several of these, based on major regions with the campaign scope. They involve drawing three cards (Savage Worlds uses cards for a few systems, so GMs will have them on hand) to generate: objective, obstacle, and complication. Both the suit and value of the card are significant to the result. This card-based system is great for quickly generating the focus for a random encounter or even a whole adventure, and this is what I was thinking of when I voted ‘rarely’. While the campaigns have enough pre-defined adventure skeletons to populate a full campaign (still needing the GM to put meat on the bones of them) these can be used to very quickly generate new content as required. There are also pacing mechanisms, for example you pull cards based on an in-game timer when the party travel or rest in dangerous circumstances and when you pull a face card that indicates a random encounter, while the suit determines what kind of random encounter that should be (which leads to different tables, one for each). So, I use this sparingly but it is great when I put it to use. [/QUOTE]
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